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Performance–play–dialog (PPD) design model for game-based learning

Design · All designs
Evidence · no claims cited

Description

The PPD design model views learning through the lens of performance, cultivated through play and dialog, mirroring Dewey's action–reflection dialectic. The article states: "In prior work, we proposed the performance –play–dialog (PPD) design model for game-based learning (Chee, 2011)." In the model, play is instantiated by students playing Statecraft X, where learning to be is experienced in the first person through role taking, and dialog is teacher-facilitated classroom conversation prompting reflection and sense making. The model raises the desired outcome standard to VIP: values, identity, and performance.

Design Implications

Context

Requirements

  • Dialog must take place in the classroom during scheduled lesson time and be facilitated by a teacher
  • The game must provide a first-person role-taking experience rather than third-person learning about

Constraints

  • The model was proposed in prior work by Chee (2011) and is applied here to the citizenship education context

Target Learners

  • 15-year-old secondary school students

Learning Goals

  • understanding of governance and citizenship
  • active citizenship dispositions

Claims

Examples

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Key Sources

  • Chee, Y.S., Mehrotra, S. and Liu, Q. (2013). Effective Game Based Citizenship Education in the Age of new Media. The Electronic Journal of e-Learning, Vol 11 Issue 1, pp16-28. https://www.ejel.org
Page metadata
Field Value
type design
id ppd-performance-play-dialog-model
title Performance–play–dialog (PPD) design model for game-based learning
description The PPD design model views learning through the lens of performance, cultivated through play and dialog, mirroring Dewey's action–reflection dialectic.
status review
generated by process:settle-candidates on 2026-11-02
trust unverified — no one has confirmed this page's content
sources 1 — chee-2013

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