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PsychCare Quest: a purpose-designed 72-square spiral board game for psychiatric nursing internships

Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 causal), q2 · 1 of 1 report an effect size · 2 claims rest on one study

Description

PsychCare Quest is a newly developed, non-commercial board game created for this study with three psychiatric nursing education experts. It uses "a 72-square spiral game board with four critical obstacles positioned at squares 18, 36, 54, and 72", a die labeled Easy/Medium/Hard, 150 multiple-choice questions across three difficulty sets, and 20 scenario cards with 80 open-ended questions. Students play in groups of four, advancing six spaces for correct answers and facing scenario questions at obstacles, with up to three guided hints permitted per session.

Design Implications

Context

Requirements

  • Content validation by three independent experts in psychiatric nursing and educational design until consensus on adequacy
  • Delivery within a structured internship course with a facilitator guide and fidelity monitoring

Constraints

  • Not a standardized or commercially available tool; designed de novo for this specific course

Target Learners

  • Sixth-semester undergraduate nursing students in a psychiatric disorders nursing internship

Learning Goals

  • Clinical reasoning in psychiatric nursing
  • Self-directed learning
  • Therapeutic communication and nursing care knowledge

Claims

Examples

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Key Sources

  • Rafi Alireza, Heidari Maryam, Behbahani Seyed Mohammad Salehi, Bostan Hassan, Tamimi Ali, Ahmadi Mehrnaz, Naeimi Samaneh. (2026). Effectiveness of game-based learning in mental health nursing education on self-directed learning and academic self-efficacy among nursing students. BMC Medical Education. https://doi.org/10.1186/s12909-026-09923-z
Page metadata
Field Value
type design
id psychcare-quest-board-game
title PsychCare Quest: a purpose-designed 72-square spiral board game for psychiatric nursing internships
description PsychCare Quest is a newly developed, non-commercial board game created for this study with three psychiatric nursing education experts.
status review
generated by process:settle-candidates on 2026-11-04
trust unverified — no one has confirmed this page's content
sources 1 — rafi-alireza-2026

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