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Puzzle-based card-sorting and sequencing activities organizing the sequential EBM decision-making pathway

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 1 of 1 report an effect size · 1 claim rests on one study

Description

The intervention used puzzle materials designed as "card-sorting and sequencing activities rather than interlocking physical puzzle pieces", requiring students to match and organize shuffled cards into the correct logical sequence corresponding to each clinical scenario. Twelve puzzle sets were developed, each containing four clinical scenarios and seven EBM-related component categories, resulting in 28 puzzle elements per session. Components included patient history elements, PICO question formulation, research question development, evidence-searching strategies, critical appraisal indicators, evaluation of selected studies, and final evidence-informed clinical decision-making.

Design Implications

Context

Requirements

  • Printed card materials organized by EBM component category
  • Simulated clinical scenarios with shuffled component cards
  • Small-group collaborative work with facilitator feedback

Constraints

  • Requires a trained facilitator with EBM expertise to provide structured formative feedback

Target Learners

  • undergraduate medical students in clerkship rotations

Learning Goals

  • sequential EBM decision-making pathway from question formulation to clinical decision-making

Claims

Examples

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Key Sources

  • Zand Vahid, Bazi Ramin, Keshmiri Fatemeh. (2026). Game-based blended learning versus traditional lecture for evidence-based medicine (EBM) competencies in undergraduate medical students: a quasi-experimental study. BMC Medical Education. https://doi.org/10.1186/s12909-026-09628-3
Page metadata
Field Value
type design
id puzzle-card-sorting-ebm-sequence-pattern
title Puzzle-based card-sorting and sequencing activities organizing the sequential EBM decision-making pathway
description The intervention used puzzle materials designed as "card-sorting and sequencing activities rather than interlocking physical puzzle pieces", requiring students to match and organize shuffled cards into the correct log...
status review
generated by process:settle-candidates on 2026-11-04
trust unverified — no one has confirmed this page's content
sources 1 — zand-vahid-2026

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