Puzzle-based card-sorting and sequencing activities organizing the sequential EBM decision-making pathway¶
Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal),q2· 1 of 1 report an effect size · 1 claim rests on one study
Description¶
The intervention used puzzle materials designed as "card-sorting and sequencing activities rather than interlocking physical puzzle pieces", requiring students to match and organize shuffled cards into the correct logical sequence corresponding to each clinical scenario. Twelve puzzle sets were developed, each containing four clinical scenarios and seven EBM-related component categories, resulting in 28 puzzle elements per session. Components included patient history elements, PICO question formulation, research question development, evidence-searching strategies, critical appraisal indicators, evaluation of selected studies, and final evidence-informed clinical decision-making.
Design Implications¶
Context¶
Requirements¶
- Printed card materials organized by EBM component category
- Simulated clinical scenarios with shuffled component cards
- Small-group collaborative work with facilitator feedback
Constraints¶
- Requires a trained facilitator with EBM expertise to provide structured formative feedback
Target Learners¶
- undergraduate medical students in clerkship rotations
Learning Goals¶
- sequential EBM decision-making pathway from question formulation to clinical decision-making
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Zand Vahid, Bazi Ramin, Keshmiri Fatemeh. (2026). Game-based blended learning versus traditional lecture for evidence-based medicine (EBM) competencies in undergraduate medical students: a quasi-experimental study. BMC Medical Education. https://doi.org/10.1186/s12909-026-09628-3
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
puzzle-card-sorting-ebm-sequence-pattern |
title |
Puzzle-based card-sorting and sequencing activities organizing the sequential EBM decision-making pathway |
description |
The intervention used puzzle materials designed as "card-sorting and sequencing activities rather than interlocking physical puzzle pieces", requiring students to match and organize shuffled cards into the correct log... |
status |
review |
generated |
by process:settle-candidates on 2026-11-04 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — zand-vahid-2026 |
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