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Use role-play, case study, and small groups to develop critical thinking in teacher education

Design · All designs
Evidence · no claims cited

Description

The article describes a structured active-learning sequence combining role-play, case study, and small group work in which students analyze problematic teaching scenarios, plan responses, and rehearse solutions in a safe environment before encountering them in the field. The authors followed Bean's (2011) model where "the teacher presents students with critical thinking problems, gives students supervised practice at addressing them, and coaches their performance."

Design Implications

Context

Requirements

  • Structured pre-planning of role-play responses
  • Post-role-play discussion and feedback
  • Connection to authentic field experiences

Constraints

  • Effectiveness depends on relevance to students' professional aspirations

Target Learners

  • pre-service teachers

Learning Goals

  • critical thinking
  • problem-solving

Claims

Examples

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Key Sources

  • Nelson, L. P., & Crow, M. L. (2014). Do Active-Learning Strategies Improve Students’ Critical Thinking? Higher Education Studies, 4(2). https://doi.org/10.5539/hes.v4n2p77
Page metadata
Field Value
type design
id role-play-case-study-small-groups-critical-thinking
title Use role-play, case study, and small groups to develop critical thinking in teacher education
description The article describes a structured active-learning sequence combining role-play, case study, and small group work in which students analyze problematic teaching scenarios, plan responses, and rehearse solutions in a s...
status review
generated by process:settle-candidates on 2026-11-03
trust unverified — no one has confirmed this page's content
sources 1 — nelson-2014

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