The SIAPeC Quiz: a gamified, case-based pathology quiz session for junior pathologists¶
Design · All designs
Evidence · 3 claims (3 for) · 1 study (1 design),q2· 0 of 1 report an effect size · 3 claims rest on one study
Description¶
The SIAPeC Quiz was an interactive session at the 2024 SIAPeC annual congress designed to "evaluate the utility of gamification in pathology education" for junior pathologists. It used case-based challenges simulating real-world diagnostic scenarios, immediate feedback, and digital tools including whole-slide images and multimedia platforms. Questions spanned histology, general pathology, subspecialties, and information-constrained formats, allowing trainees to "safely encounter and learn from errors in a simulated environment".
Design Implications¶
Context¶
Requirements¶
- A web-based quiz platform compatible with text, static images, links to whole-slide images, multiple-choice and open-text answers, and real-time pacing
- Participants need personal smartphones or similar devices to access the quiz
Constraints¶
- Open-text answers caused spelling-variation problems in answer recognition (e.g., "spiroadenoma" vs. "spiradenoma")
- A minority of participants experienced initial connection difficulties via smartphones
Target Learners¶
- Junior pathologists (residents and fellows under 35 years)
Learning Goals¶
- Diagnostic skills in pathology
- Active learning with immediate feedback
- Engagement with digital tools including whole-slide images
Claims¶
- The 2024 SIAPeC Quiz achieved its dual objectives of educational value and participant engagement [+W]
- The SIAPeC Quiz revealed a gap in digital resource literacy among trainees [+W]
- Participant performance in the SIAPeC Quiz varied widely, with correct response rates ranging from 0% to 100% across questions [+W]
Related Designs¶
Examples¶
-
Key Sources¶
- Caputo Alessandro, Cima Luca, L'Imperio Vincenzo, Alecci Giuseppe, Ascione Andrea, Facchetti Mattia, Eren Özgür Can, Baskovich Brett, Mirza Kamran M., Bonert Michael, Fadda Guido, Fraggetta Filippo. (2026). Digitalization and Gamification to Improve Pathology Education: The SIAPeC Quiz Experience. Pathologica. https://doi.org/10.32074/1591-951X-N980
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
siapec-quiz-gamified-pathology-session |
title |
The SIAPeC Quiz: a gamified, case-based pathology quiz session for junior pathologists |
description |
The SIAPeC Quiz was an interactive session at the 2024 SIAPeC annual congress designed to "evaluate the utility of gamification in pathology education" for junior pathologists. |
status |
review |
generated |
by process:settle-candidates on 2026-11-04 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — caputo-alessandro-2026 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.