Two-phase session design: playful narrative simulation followed by modular debriefing¶
Design · All designs
Evidence · 2 claims (1 for, 1 mixed) · 1 study (1 design),q2· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
The iBuddy session is designed in two phases: (a) a highly engaging narrative-based playful simulation playable with all age groups, and (b) a flexible modular debriefing adjustable to the age group and to questions emerging in each session. The debriefing has two steps: behind-the-scenes modules (what happened, emotions, technical features, data deletion) and real-life modules (how the internet works, personalization, advertising, data value, profiles, terms of use, alternatives), combined usually 3 or 4 at a time.
Design Implications¶
Context¶
Requirements¶
- Half of the session time is devoted to debriefing
- Cliffhangers or pointers to the debriefing are integrated during the simulation design
- A presenter leads and an operator prepares safe custom questions
Constraints¶
- The debriefing path depends on participants' questions, age group and available time
- The debriefing is less interactive and engaging than the simulation
Target Learners¶
- students aged 11–20 in secondary, high school and university classes
Learning Goals¶
- privacy awareness
- understanding of data collection and processing
- uptake of privacy-safe behaviors
Claims¶
- Simulation Most Appreciated Part Ibuddy [+M]
- Single Privacy Session Insufficient Behavior Change [~M]
Related Designs¶
Examples¶
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Key Sources¶
- Luca Botturi, Tiffany Fioroni, Chiara Beretta, Davide Andreoletti, Alessandro Ferrari, Felipe Cardoso, Anna Picco-Schwendener, Suzanna Marazza, Silvia Giordano. (2024). The iBuddy experience: A digital simulation-based approach to enhance secondary school students' privacy awareness. Education Tech Research Dev 72. https://doi.org/10.1007/s11423-023-10309-x
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
simulation-plus-modular-debriefing-pattern |
title |
Two-phase session design: playful narrative simulation followed by modular debriefing |
description |
The iBuddy session is designed in two phases: (a) a highly engaging narrative-based playful simulation playable with all age groups, and (b) a flexible modular debriefing adjustable to the age group and to questions e... |
status |
review |
generated |
by process:settle-candidates on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — luca-botturi-2024 |
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