Stripling's social inquiry model as the pedagogic framework for the app's scaffolds¶
Design · All designs
Evidence · no claims cited
Description¶
The article adopts Stripling's (2003, 2008) social inquiry model as one of two guiding frameworks for the app design. SIL "emphasises on students' inquiry into humans and their relationships with the 'societal globe' from multiple perspectives, values and interests", and situating students in "real-life, real-world contexts" is considered important within it.
Design Implications¶
Context¶
Requirements¶
- Inquiry tasks must engage students with real-life, real-world contexts
Constraints¶
Target Learners¶
- Grade-10 secondary students in social humanities education
Learning Goals¶
- Inquiry into humans and their relationships with the societal globe
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue. (2017). Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology. International Conference Educational Technologies 2017.
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
stripling-social-inquiry-model-framework |
title |
Stripling's social inquiry model as the pedagogic framework for the app's scaffolds |
description |
The article adopts Stripling's (2003, 2008) social inquiry model as one of two guiding frameworks for the app design. |
status |
review |
generated |
by process:settle-candidates on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — morris-siu-yung-jong-2017 |
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