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Stripling's social inquiry model as the pedagogic framework for the app's scaffolds

Design · All designs
Evidence · no claims cited

Description

The article adopts Stripling's (2003, 2008) social inquiry model as one of two guiding frameworks for the app design. SIL "emphasises on students' inquiry into humans and their relationships with the 'societal globe' from multiple perspectives, values and interests", and situating students in "real-life, real-world contexts" is considered important within it.

Design Implications

Context

Requirements

  • Inquiry tasks must engage students with real-life, real-world contexts

Constraints

Target Learners

  • Grade-10 secondary students in social humanities education

Learning Goals

  • Inquiry into humans and their relationships with the societal globe

Claims

Examples

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Key Sources

  • Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue. (2017). Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology. International Conference Educational Technologies 2017.
Page metadata
Field Value
type design
id stripling-social-inquiry-model-framework
title Stripling's social inquiry model as the pedagogic framework for the app's scaffolds
description The article adopts Stripling's (2003, 2008) social inquiry model as one of two guiding frameworks for the app design.
status review
generated by process:settle-candidates on 2026-11-03
trust unverified — no one has confirmed this page's content
sources 1 — morris-siu-yung-jong-2017

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