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Cognitively demanding variant of the sequential visual isometric pinch task (SVIPT) with three sequences

Design · All designs
Evidence · no claims cited

Description

A computer-based force pinch task in which participants squeeze a transducer to move a cursor to five coloured targets in a specified sequence, with target orders pseudorandomly shuffled among 3 different orders. The article describes it as "a more cognitively challenging version of the SVIPT that requires the trial-to-trial recall, planning, execution, and learning of multiple sequences," engaging both explicit sequence learning and implicit force-to-cursor mapping. Skill was scored via a speed-accuracy trade-off function.

Design Implications

Context

Requirements

  • A force transducer, on-screen cursor display, and per-block skill feedback to encourage improvement

Constraints

  • Force target set at 45% of each participant's maximum voluntary pinch contraction; retention tested same-day after a 6-hour delay without sleep

Target Learners

  • healthy older adults (55–75 years)

Learning Goals

  • explicit and implicit motor sequence learning

Claims

Examples

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Key Sources

  • Eleanor M. Taylor, Claire J. Cadwallader, Dylan Curtin, Trevor T.-J. Chong, Joshua J. Hendrikse & James P. Coxon. (2024). High-intensity acute exercise impacts motor learning in healthy older adults. npj Science of Learning 9:9. https://doi.org/10.1038/s41539-024-00220-2
Page metadata
Field Value
type design
id svipt-three-sequence-variant-older-adults
title Cognitively demanding variant of the sequential visual isometric pinch task (SVIPT) with three sequences
description A computer-based force pinch task in which participants squeeze a transducer to move a cursor to five coloured targets in a specified sequence, with target orders pseudorandomly shuffled among 3 different orders.
status review
generated by process:settle-candidates on 2026-10-26
trust unverified — no one has confirmed this page's content
sources 1 — eleanor-m-taylor-2024

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