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Synectics-based one-day experiential workshop for team creative skills

Design · All designs
Evidence · 3 claims (3 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 3 claims rest on one study

Description

A one-day workshop pattern using the Synectics creative problem-solving approach: an ice breaker to create a collaborative climate, explanation of Synectics principles, split-group experiential learning exercises, and team practice with creative techniques such as "brainstorming, excursions and metaphors". Experiential learning and reflective practice are used for creative problem-solving, with opportunities for teams to practice newly acquired skills during the workshop itself.

Design Implications

Context

Requirements

  • A supportive classroom environment created to inspire creativity, with group roles assigned and guidelines for creative behavioural processes

Constraints

  • Workshops accommodated a maximum of 20 participants per session

Target Learners

  • higher education students in leadership, entrepreneurship and project-based courses

Learning Goals

  • team creative skills
  • novel and adaptive thinking

Claims

Examples

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Key Sources

  • de Villiers Scheepers, M. J. & Maree, L. (2015). Fostering Team Creativity in Higher Education Settings. e-Journal of Business Education & Scholarship of Teaching, 9(1). http://www.ejbest.org
Page metadata
Field Value
type design
id synectics-experiential-workshop-pattern
title Synectics-based one-day experiential workshop for team creative skills
description A one-day workshop pattern using the Synectics creative problem-solving approach: an ice breaker to create a collaborative climate, explanation of Synectics principles, split-group experiential learning exercises, and...
status review
generated by process:settle-candidates on 2026-11-03
trust unverified — no one has confirmed this page's content
sources 1 — de-villiers-scheepers-2015

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