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VIVEPAPER chemotherapy spill-management VR module

Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 2 claims rest on one study

Description

A course-specific immersive VR training module delivered through the VIVEPAPER platform with technical support from DeepQ/HTC, using an HTC VIVE Pro head-mounted display with handheld controllers. Participants "progressed through a predetermined, guided instructional sequence" that included 360-degree instructional videos, written and visual materials, and embedded knowledge checks with immediate feedback. The module provided "a consistent, guided approach to reviewing spill-management procedures without exposure to hazardous drugs" but did not include free navigation, object manipulation, automated scoring, or adaptive feedback.

Design Implications

Context

Requirements

  • Delivered as a 60-minute immersive session with operational assistance provided consistently by the same facilitator across both cohorts

Constraints

  • The module did not include free navigation, manipulation of virtual objects, automated performance scoring, or adaptive feedback
  • The available records did not document the platform's commercial or licensing status, the software version used, or any prior external technical or educational validation

Target Learners

  • Undergraduate pharmacy interns completing hospital internships

Learning Goals

  • Chemotherapy spill-management procedures
  • PPE donning
  • Spill-kit contents

Claims

Examples

-

Key Sources

  • Chang Yen-Lin, Lin Yi-Chen, Hung Liang-Ching, Chen Hsiu-Mei, Hsieh Tsu-Yi, Yen Chih-Ho. (2026). Virtual reality simulation for chemotherapy drug spill management training in pharmacy education: A cohort-allocated crossover quasi-experimental study in Taiwan. BMC Medical Education. https://doi.org/10.1186/s12909-026-09864-7
Page metadata
Field Value
type design
id vivepaper-chemotherapy-spill-vr-module
title VIVEPAPER chemotherapy spill-management VR module
description A course-specific immersive VR training module delivered through the VIVEPAPER platform with technical support from DeepQ/HTC, using an HTC VIVE Pro head-mounted display with handheld controllers.
status review
generated by process:settle-candidates on 2026-11-04
trust unverified — no one has confirmed this page's content
sources 1 — chang-yen-lin-2026

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