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Four web-based digital escape rooms aligned to medical curriculum committees and clerkships

Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 qualitative), q2 · 0 of 1 report an effect size · 2 claims rest on one study

Description

The article describes four web-based escape rooms developed for undergraduate medical students: two for third-year committee courses and two for fourth-year clerkships, playable individually on PCs, laptops, and tablets. Development followed an iterative "design-apply-review-check-revise" cycle between the design team and a technology firm. The rooms embed case-based puzzles, hidden clues, hints, a countdown timer, and an experimental scoring system with point deductions for hint use.

Design Implications

Context

Requirements

  • Development required an iterative cycle between the design team and a technology firm, completed after 20 meetings

Constraints

  • Piloted with fourth- and fifth-year students rather than the intended third- and fourth-year audience, to avoid exposing the main-implementation cohort

Target Learners

  • third- and fourth-year undergraduate medical students

Learning Goals

  • applying committee and clerkship learning outcomes (e.g., infectious diseases, neoplasia-hematology-gastroenterology, pediatrics, endocrine system) to solve case-based puzzles

Claims

Examples

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Key Sources

  • Tekin Murat, Korkmaz Güneş, Kılınçarslan Mehmet Göktuğ, Toraman Çetin, Tekeş Ender, Çelik Taylan, Akar Sacide Güzin Mazman, Alakurt Turgay, Saygılı Emre Sedar, Alimoğlu Mustafa Kemal, Yurdal Mustafa Onur, Akdikmen Yiğit. (2026). Digital escape rooms in medical education: Lessons learned from design and pilot implementation. BMC Medical Education. https://doi.org/10.1186/s12909-026-09005-0
Page metadata
Field Value
type design
id web-based-medical-escape-rooms-pilot
title Four web-based digital escape rooms aligned to medical curriculum committees and clerkships
description The article describes four web-based escape rooms developed for undergraduate medical students: two for third-year committee courses and two for fourth-year clerkships, playable individually on PCs, laptops, and tablets.
status review
generated by process:settle-candidates on 2026-11-05
trust unverified — no one has confirmed this page's content
sources 1 — tekin-murat-2026

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