Knowledge map assessment of content understanding¶
Element · All elements
Evidence · no claims cited
Description¶
A knowledge mapping task in which participants build a map of the game's content, scored to measure the content-understanding component of problem solving. Participants were asked to "complete a content understanding knowledge map" after each game session, and scores were compared with expert maps. The authors report "The utility of a knowledge mapping system to assess content understanding was also indicated."
Design Implications¶
Context¶
Requirements¶
- Administration after each game session (pretest and posttest) so improvement can be computed
- Expert knowledge maps as a reference for how much of the experts' knowledge learners acquired
Constraints¶
Target Learners¶
- Adults: undergraduate or graduate students playing a computer puzzle game (SafeCracker)
Target Learning Goals¶
- Measuring content understanding in a game-based problem-solving task
Affordances¶
Claims¶
Related Elements¶
Examples¶
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Key Sources¶
- Shen, C.-Y., & O’Neil, H. (2006). The Effectiveness of Worked Examples in a Game-Based Learning Environment. Paper presented at the annual meeting of the American Educational Research Association (AERA), San Francisco, CA. https://eric.ed.gov/?id=ED491961
Page metadata
| Field | Value |
|---|---|
type |
element |
id |
knowledge-map-content-understanding-assessment |
title |
Knowledge map assessment of content understanding |
description |
A knowledge mapping task in which participants build a map of the game's content, scored to measure the content-understanding component of problem solving. |
status |
review |
canonical |
True |
generated |
by claude/unspecified on 2026-09-24 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — shen-2006 |
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