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Knowledge map assessment of content understanding

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Description

A knowledge mapping task in which participants build a map of the game's content, scored to measure the content-understanding component of problem solving. Participants were asked to "complete a content understanding knowledge map" after each game session, and scores were compared with expert maps. The authors report "The utility of a knowledge mapping system to assess content understanding was also indicated."

Design Implications

Context

Requirements

  • Administration after each game session (pretest and posttest) so improvement can be computed
  • Expert knowledge maps as a reference for how much of the experts' knowledge learners acquired

Constraints

Target Learners

  • Adults: undergraduate or graduate students playing a computer puzzle game (SafeCracker)

Target Learning Goals

  • Measuring content understanding in a game-based problem-solving task

Affordances

Claims

Examples

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Key Sources

  • Shen, C.-Y., & O’Neil, H. (2006). The Effectiveness of Worked Examples in a Game-Based Learning Environment. Paper presented at the annual meeting of the American Educational Research Association (AERA), San Francisco, CA. https://eric.ed.gov/?id=ED491961
Page metadata
Field Value
type element
id knowledge-map-content-understanding-assessment
title Knowledge map assessment of content understanding
description A knowledge mapping task in which participants build a map of the game's content, scored to measure the content-understanding component of problem solving.
status review
canonical True
generated by claude/unspecified on 2026-09-24
trust unverified — no one has confirmed this page's content
sources 1 — shen-2006

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