Problem Solving¶
Element · All elements
Evidence · 19 claims (9 for, 8 mixed, 2 against) · 28 studies (9 causal, 6 review, 5 theoretical, 3 design, 2 quant-synthesis, 2 qualitative, 1 associational),q1–q4· 6 of 28 report an effect size · 15 claims rest on one study
Description¶
Problem solving is the element in which learners identify, analyze, and respond to a challenge by generating and evaluating possible solutions. It is useful when the instructional goal is not only recall, but reasoned action in the face of constraints.
Design Implications¶
Context¶
Requirements¶
- A meaningful problem or challenge
- A process for evaluating possible solutions
- A problem whose solution is not directly retrievable from instruction — learners must reason, not recall
- Prior instruction or resources sufficient to make the problem solvable (Activation of relevant prior knowledge before the task)
- Access to feedback: expert solutions, peer comparison, or instructor coaching after attempted solutions
- A debrief or Self-Explanation prompt that helps learners abstract the underlying principle from their solution path
Constraints¶
- Ill-structured problems may require stronger scaffolding for novices
- Pure discovery with minimal guidance is less effective than guided problem solving, especially for novices Worked examples reduce unnecessary search for novices. [-M] — unguided search overloads working memory and can reinforce errors
- Ill-structured problems without success criteria leave learners unable to evaluate their own solutions; provide rubrics or exemplars
- High-difficulty problems can demotivate learners who lack self-efficacy; scaffold early success before increasing challenge
- Experts gain little from structured problems and may benefit more from open or novel variants Guidance that helps novices can hinder experts. [~M]
Target Learning Goals¶
- Develop analytical reasoning, strategy use, and solution generation.
- Analytical reasoning: diagnosing, evaluating, and justifying solution strategies
- Application and transfer: using concepts in novel, realistic contexts Whole-task practice supports transfer better than part-task drill alone. [+M]
- Metacognitive skill: planning, monitoring, and revising an approach over an extended task
Affordances¶
- Problem-based Learning
- Cognitive Activation
- Active Learning — problem-solving tasks enact this principle by requiring learners to generate and defend solutions rather than receive them, producing the retrieval and elaboration that passive formats omit
- Cognitive Load Management — task sequencing (completion tasks, then near-transfer, then far-transfer) and on-demand hints keep intrinsic load within working-memory limits instead of dumping full complexity on learners at once
- Collaborative Learning — group problem solving exposes learners to alternative solution paths and distributes the reasoning load, provided roles and accountability are structured
- Situated Learning — embedding problems in authentic professional contexts connects the task to the conditions under which the skill will actually be used
Claims¶
- Functional fixedness — treating an object's or idea's function as fixed — blocks solutions that require reinterpreting it. [+M]
- Productive Failure Improves Conceptual Learning [+W]
- Example–problem sequences reduce cognitive load and improve learning outcomes [+W]
- Usability testing with educators and developers identified chatbot strengths for independent challenge-solving but limited feedback for low-participation learners [+W]
- Problem-based learning connecting coursework and practice is associated with stronger candidate skill development and self-efficacy [+W]
- Evaluating GenAI-generated solutions produced no significant differences on midterm scores, final exam scores, course percentages, or normalized exam change relative to solving problems directly [~W]
- QR faculty on several CSU campuses are incorporating active-learning and problem-solving pedagogies into redesigned entry-level math courses [+W]
- VSDR helped students reflect on and adopt alternative problem-solving approaches to tasks [+W]
- Most students solved BioWorld cases, and successful solvers took less time and fewer actions than unsuccessful solvers [~W]
- Providing contrasting cases reduces the number of solution attempts students generate, both before and after instruction [-W]
- Older adults describe less effective problem-solving solutions, producing fewer relevant steps than younger adults [~W]
- Problem isomorphs with identical structure differ greatly in difficulty; Monster Change took 16 times as long to solve as the standard problem [~W]
- MicroDYN is a stronger predictor of the in-game problem solving estimates than Raven's, with the rule-application facet more relevant than rule acquisition [~W]
- Successful and unsuccessful complex problem solvers differ in transition frequencies between questions and decisions [~W]
- Providing subgoals did not help on the Missionaries and Cannibals problem but facilitated performance on an extended 5-Missionaries and 5-Cannibals variant [~W]
The evidence by question¶
- How much guidance do novices need inside a problem-centred design? Minimal guidance is less effective for novices than explicit instruction [+S]
- Should learners attempt a problem before the idea is taught, and what must the teaching afterwards do? Productive Failure Improves Conceptual Learning [+M]
Related Elements¶
- Solution Development
- Decision-Making
- Problem-Based Learning
- Case-Based Learning — a problem-solving task anchored in a rich, realistic case narrative
- Case Studies — published cases that supply the problem context and constraints
- Coaching — the ongoing feedback mechanism that keeps problem solving productive rather than flailing
- Collaboration — the social structure that turns individual problem solving into comparative reasoning
Patterns That Use This Element¶
- Problem-Based Learning
- Goal-Based Scenarios
- Problem-Based Learning — the problem is the curriculum; tasks drive all content acquisition
- Goal-Based Scenarios — simulated environments where learners pursue a goal and the system responds to their problem-solving moves
- Cognitive Apprenticeship — the exploration phase, where learners tackle problems with decreasing support
Examples¶
- Learners compare alternative solutions and justify which best fits the constraints of the problem.
Key Sources¶
- Jonassen, D. H. (2011). Learning to solve problems. Routledge.
- Sweller, J., Kirschner, P. A., & Clark, R. E. (2007). Why minimally guided teaching techniques do not work: A reply to commentaries. Educational Psychologist, 42(2), 115–121. doi:10.1080/00461520701263426
- Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educational Psychology Review, 16(3), 235–266. doi:10.1023/B:EDPR.0000034022.16470.f3
- Renkl, A. (2014). Toward an instructionally oriented theory of example-based learning. Cognitive Science, 38(1), 1–37. doi:10.1111/cogs.12086
- Jonassen, D. H. (2000). Toward a design theory of problem solving. Educational Technology Research and Development, 48(4), 63–85. doi:10.1007/BF02300500
Page metadata
| Field | Value |
|---|---|
type |
element |
id |
problem-solving |
aliases |
problem-solving-tasks |
title |
Problem Solving |
description |
Problem solving is the element in which learners identify, analyze, and respond to a challenge by generating and evaluating possible solutions. |
status |
review |
canonical |
True |
generated |
by codex/unspecified on 2026-04-08 |
trust |
unverified — no one has confirmed this page's content |
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