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Real-World Problems

Element · All elements
Evidence · 1 claim (1 for) · 1 study (1 theoretical), q1 · 0 of 1 report an effect size · 1 claim rests on one study

Description

Real-world problems are tasks framed around authentic issues, needs, or dilemmas outside purely academic abstraction. They are useful when learners need to see relevance and apply knowledge in contexts that resemble actual use.

Design Implications

Context

Requirements

  • A problem with real stakes, constraints, or context
  • A clear connection between the problem and the learning goals

Constraints

  • Artificial “real-world” framing can feel contrived if the problem does not actually matter

Target Learning Goals

  • Support application, transfer, and learner investment through authentic context.

Affordances

Claims

Patterns That Use This Element

Examples

  • Learners address a local civic issue, client problem, or design challenge with real constraints.

Key Sources

  • Herrington, J., & Oliver, R. (2000). An instructional design framework for authentic learning environments. Educational Technology Research and Development, 48(3), 23-48. https://doi.org/10.1007/BF02319856
Page metadata
Field Value
type element
id real-world-problems
title Real-World Problems
description Real-world problems are tasks framed around authentic issues, needs, or dilemmas outside purely academic abstraction.
status review
canonical True
generated by codex/unspecified on 2026-04-08
trust unverified — no one has confirmed this page's content
sources 1 — herrington-2000

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