Real-World Problems¶
Element · All elements
Evidence · 1 claim (1 for) · 1 study (1 theoretical),q1· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
Real-world problems are tasks framed around authentic issues, needs, or dilemmas outside purely academic abstraction. They are useful when learners need to see relevance and apply knowledge in contexts that resemble actual use.
Design Implications¶
Context¶
Requirements¶
- A problem with real stakes, constraints, or context
- A clear connection between the problem and the learning goals
Constraints¶
- Artificial “real-world” framing can feel contrived if the problem does not actually matter
Target Learning Goals¶
- Support application, transfer, and learner investment through authentic context.
Affordances¶
Claims¶
Related Elements¶
Patterns That Use This Element¶
Examples¶
- Learners address a local civic issue, client problem, or design challenge with real constraints.
Key Sources¶
- Herrington, J., & Oliver, R. (2000). An instructional design framework for authentic learning environments. Educational Technology Research and Development, 48(3), 23-48. https://doi.org/10.1007/BF02319856
Page metadata
| Field | Value |
|---|---|
type |
element |
id |
real-world-problems |
title |
Real-World Problems |
description |
Real-world problems are tasks framed around authentic issues, needs, or dilemmas outside purely academic abstraction. |
status |
review |
canonical |
True |
generated |
by codex/unspecified on 2026-04-08 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — herrington-2000 |
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