360 Filmmakers Challenge¶
Product or Programme · All products and programmes
Evidence · no claims cited
Description¶
A programme run through Oculus VR for Good in which young people produce 360-degree films using emerging technology, educator support, professional mentors, prompts, and an authentic audience.
Components¶
Claims¶
Related Products and Programmes¶
- Community prompts and an authentic audience for 360 films — the programme's prompt and audience design
- Prepare and test technology before launch — the programme's lesson on headset and camera bottlenecks
- Authentic Audiences and Purposes — the principle the challenge applies by having students create for a real audience
Key Sources¶
- 360 Filmmakers Challenge: Key Findings from the Fall 2016 Program. (2017). Digital Promise Global. https://digitalpromise.dspacedirect.org/items/bf98d40e-980c-4f54-9985-46bf5675d2fa
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
360-filmmakers-challenge |
title |
360 Filmmakers Challenge |
description |
A programme run through Oculus VR for Good in which young people produce 360-degree films using emerging technology, educator support, professional mentors, prompts, and an authentic audience. |
status |
review |
moved_from |
element/360-filmmakers-challenge-program-element |
product_kind |
programme |
generated |
by process:sweep-kinds on 2026-10-10 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — 360-filmmakers-challenge-key-findings-from-the-fall-2016-program-2017 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.