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ARIN-561

Product or Programme · All products and programmes
Evidence · no claims cited

Description

ARIN-561 is an educational game developed by Leitner et al. that uses an escape-from-an-alien-planet scenario and game mechanics to teach high school learners core artificial-intelligence techniques.

Components

  • ARIN-561 game teaching core AI techniques with AI Consumer/Operator/Developer role distinctions: ARIN-561 is a game described by Leitner et al. for teaching Search, Bayesian Networks, Decision Trees, Clustering, and Linear Regression to high school learners, built around an escape-from-an-alien-planet narrative with AI concepts woven into game mechanics (e.g., applying breadth-first search to find a companion robot). The commentary also highlights the paper's role taxonomy: "they use AI Consumer to refer to someone who simply uses AI-based technologies, AI Operator to refer to one who applies AI techniques to solve problems, and AI Developer for people who implement and improve AI algorithms." (H. Chad Lane (2023))

Claims

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Key Sources

  • H. Chad Lane. (2023). Commentary for the International Journal of Artificial Intelligence in Education Special Issue on K-12 AI Education. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-023-00359-w
Page metadata
Field Value
type product
id arin-561
title ARIN-561
description ARIN-561 is an educational game developed by Leitner et al.
status review
product_kind software
generated by process:settle-candidates on 2026-10-27
trust unverified — no one has confirmed this page's content

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