E-Junior¶
Product or Programme · All products and programmes
Evidence · 2 claims (2 for) · 1 study (1 causal),q3· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
E-Junior is a serious virtual-world learning environment designed to teach elementary students about the Mediterranean Sea, natural science, and ecology through curriculum-aligned gameplay.
Components¶
Claims¶
- A serious virtual world class does not produce statistically significant differences in learning effectiveness compared with a traditional class of identical learning objectives and contents [+M]
- Students in the serious virtual world group reported enjoying the class more, being more engaged, and having greater intentions to participate than students in the traditional group [+M]
Related Products and Programmes¶
-
Key Sources¶
- Wrzesien, M., & Alcañiz Raya, M. (2010). Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. In Computers & Education (Vol. 55, Issue 1, pp. 178–187). Elsevier BV. https://doi.org/10.1016/j.compedu.2010.01.003
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
e-junior |
title |
E-Junior |
description |
E-Junior is a serious virtual-world learning environment designed to teach elementary students about the Mediterranean Sea, natural science, and ecology through curriculum-aligned gameplay. |
status |
review |
product_kind |
software |
generated |
by process:settle-candidates on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.