IVR-based PVAS¶
Product or Programme · All products and programmes
Evidence · 6 claims (6 for) · 1 study (1 design),q2· 0 of 1 report an effect size · 6 claims rest on one study
Description¶
A Unity 3D immersive virtual-reality assessment system developed by Liu et al. for measuring student teachers’ professional vision in classroom-management scenarios.
Components¶
Claims¶
- Perception was hardest in Event 3, which involved the least noticeable distracted behaviour (looking out a window) [+W]
- In the IVR-based PVAS case study, most student teachers identified misbehaving students in all events, but a quarter made 10 or more perception errors [+W]
- Expert evaluation supported the VR classroom's vividness and the expert validity of the classroom events' likely interpretations [+W]
- Cognitive load during the IVR-based PVAS task was generally low despite unsatisfactory perception and interpretation performance [+W]
- Student teachers made the likely interpretation in only about half of post-perception interpretations in the IVR-based PVAS case study [+W]
- Perception performance was superior for independent-study events (6–7) than for lecture events (1–5) [+W]
Related Products and Programmes¶
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Key Sources¶
- Liu, T.-C., & Lin, Y.-C. (2025). Development and implementation of an IVR-based assessment system for student teachers' professional vision. Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10463-4
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
ivr-based-pvas |
title |
IVR-based PVAS |
description |
A Unity 3D immersive virtual-reality assessment system developed by Liu et al. |
status |
review |
product_kind |
assessment |
generated |
by process:settle-candidates on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
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