Research-Practice-Industry Partnerships (RPIPs)¶
Product or Programme · All products and programmes
Evidence · 4 claims (4 for) · 1 study (1 qualitative),q2· 0 of 1 report an effect size · 4 claims rest on one study
Description¶
A partnership framework developed by the Creativity Labs at the University of California, Irvine, for coordinating practitioners, learning-science researchers, and edtech developers around authentic problems of practice and iterative feedback loops.
Components¶
- Research-Practice-Industry Partnerships (RPIPs) integrating problems of practice, learning sciences, and edtech development: RPIPs, emerging from research at the Creativity Labs at UCI, build on participatory design and RPP foundations and bring industry into a partnership built around feedback loops. The report states that "Research-Practice-Industry Partnerships (RPIPs) bring together authentic problems of practice and the learning sciences together with the edtech development process." Each party offers a unique value: edtech developers scale products but typically lack practitioner feedback or learning-science foundations; researchers know methods for analyzing user feedback but few designs scale; practitioners have first-hand knowledge but lack time or avenues to share it. The model ensures evidence of effica (Practitioners at the Center: Catalyzing Research on Problems of Practice in Realistic Sett)
- Research-Practice-Industry Partnership (RPIP) model with four pillars for involving educators in edtech development: The RPIP model extends the Research Practice Partnership framework by bringing in industry voices, offering researchers and educators an opportunity to apply their experiences to a real world product. "An RPIP consists of four distinct pillars: 1) professional learning for educators...; 2) collaborative research design; 3) feedback loops between educators, researchers, and developers; and 4) the resulting improved product and practice improvements." A neutral third party facilitates the relationship and maintains a balanced power dynamic between educators and developers. (Tarik Buli et al. (2025))
Claims¶
- Educators perceived FH2T as strongly connected to Common Core Standards for Mathematical Content and uniquely integrating the Standards for Mathematical Practice [+W]
- Educators who implemented FH2T through partner or group work perceived it promoted peer collaboration and mathematical discussion [+W]
- Educators perceived FH2T positioned students as doers of mathematics with agency and mathematical decision making in a safe practice environment [+W]
- Educators used FH2T's teacher console insights to modify instruction, and recommended the console share students' mathematical capabilities and content-area difficulties [+W]
Related Products and Programmes¶
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Key Sources¶
- Pautz Stephenson, S., Banks, R., & Pakhira D. (2022, December). Practitioners at the center: Catalyzing research on problems of practice in realistic settings. Digital Promise. https://doi.org/10.51388/20.500.12265/164
- Tarik Buli, Stefani Pautz Stephenson, Rebecca Banks, and Amanda Wortman. (2025). From Here to There (FH2T): Educator Perceptions of Game-Based Algebraic Learning. Digital Promise white paper. https://digitalpromise.dspacedirect.org/items/7dcf9d16-b5ad-4067-be9f-be30319b1185
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
research-practice-industry-partnerships-rpips |
title |
Research-Practice-Industry Partnerships (RPIPs) |
description |
A partnership framework developed by the Creativity Labs at the University of California, Irvine, for coordinating practitioners, learning-science researchers, and edtech developers around authentic problems of practice and iterative feedback loops. |
status |
review |
moved_from |
theory/research-practice-industry-partnerships-rpip, theory/rpip-four-pillars-model |
product_kind |
framework |
generated |
by process:sweep-kinds on 2026-10-10 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — pautz-stephenson-s-banks-r, tarik-buli-2025 |
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