The Hidden Village¶
Product or Programme · All products and programmes
Evidence · no claims cited
Description¶
The Hidden Village is a motion-capture visual-novel geometry game developed for high school students in which learners use physical poses and the Conjecture Builder to explore and prove or disprove geometry conjectures.
Components¶
- The Hidden Village motion capture geometry game with Conjecture Builder: The Hidden Village is a motion capture video game in the visual novel genre where high school students crash-land on an alien planet and perform arm motions captured by a Kinect camera to make poses matching geometry conjectures they must prove true or false. The Conjecture Builder feature "allows the students to determine how different physical motions mighty correspond to geometry ideas" by creating and programming their own arm motions. (Walkington et al. (2024))
Claims¶
Related Products and Programmes¶
-
Key Sources¶
- Walkington, C., Nathan, M. J., Huang, W., Hunnicutt, J., & Washington, J. (2024). Multimodal analysis of interaction data from embodied education technologies. Education Tech Research Dev, 72, 2565–2584. https://doi.org/10.1007/s11423-023-10254-9
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
the-hidden-village |
title |
The Hidden Village |
description |
The Hidden Village is a motion-capture visual-novel geometry game developed for high school students in which learners use physical poses and the Conjecture Builder to explore and prove or disprove geometry conjectures. |
status |
review |
product_kind |
software |
generated |
by process:settle-candidates on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.