Approach–context–pedagogy coupling framework for game-based and gamified robotics education¶
Research Method · All research methods
Evidence · 2 claims (2 for) · 1 study (1 quant-synthesis),q3· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
The review's organizing framework holds that instructional approach (GBL vs. gamification), learning context (formal vs. informal), and pedagogical model are coupled in robotics education: "GBL more prevalent in informal settings, while gamification dominated formal classrooms" and gamification "favored project-based learning". The framework maps three dominant pedagogies — experiential learning, project-based learning, and constructivist learning — onto approaches and contexts, with formal classrooms leaning toward PBL-driven designs and informal settings favoring experiential approaches with higher proportions of constructivist elements.
Accounts¶
- Approach–context–pedagogy coupling framework for game-based and gamified robotics education: The review's organizing framework holds that instructional approach (GBL vs. gamification), learning context (formal vs. informal), and pedagogical model are coupled in robotics education: "GBL more prevalent in informal settings, while gamification dominated formal classrooms" and gamification "favored project-based learning". The framework maps three dominant pedagogies — experiential learning, project-based learning, and constructivist learning — onto approaches and contexts, with formal classrooms leaning toward PBL-driven designs and informal settings favoring experiential approaches with higher proportions of constructivist elements. (Syed Tanzim Mubarrat et al. (2026))
Claims¶
- GBL approaches are more prevalent in informal settings while gamification dominates formal classrooms in robotics education [+M]
- Gamified robotics studies favor project-based learning while GBL studies favor constructivist pedagogy [+M]
Related Research Methods¶
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Key Sources¶
- Syed Tanzim Mubarrat, Byung-Cheol Min, Tianyu Shao, E. Cho Smith, Bedrich Benes, Alejandra J. Magana, Christos Mousas, and Dominic Kao. (2026). Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines. Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26). https://doi.org/10.1145/3772318.3791338
Page metadata
| Field | Value |
|---|---|
type |
research-method |
id |
approachcontextpedagogy-coupling-framework-for-game-based-and-gamified-robotics-education |
title |
Approach–context–pedagogy coupling framework for game-based and gamified robotics education |
description |
The review's organizing framework holds that instructional approach (GBL vs. |
status |
review |
generated |
by process:settle-candidates on 2026-10-12 |
trust |
unverified — no one has confirmed this page's content |
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