CoDiL framework: taxonomy of learning activities for digitally enriched educational settings¶
Research Method · All research methods
Evidence · 1 claim (1 for) · 1 study (1 theoretical),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The CoDiL framework enumerates learning activities that digital instructional features may initiate and stimulate, each with an external behavioral side (observable student-tool interactions) and an internal cognitive side. The article lists abstraction, conducting experiments, creating examples, exploration, formulating hypothesis, refinement, revision, and self-explanation, each defined with cited literature. These activities function as a link between external behavior and internal cognitive processes and are understood as theoretical predictors of learning outcomes. The authors state that "students' engagement in these learning activities as necessity for successful learning—in line with the ULO framework and generative learning theory."
Accounts¶
- Taxonomy of learning activities relevant for digitally enriched educational settings: The CoDiL framework enumerates learning activities that digital instructional features may initiate and stimulate, each with an external behavioral side (observable student-tool interactions) and an internal cognitive side. The article lists abstraction, conducting experiments, creating examples, exploration, formulating hypothesis, refinement, revision, and self-explanation, each defined with cited literature. These activities function as a link between external behavior and internal cognitive processes and are understood as theoretical predictors of learning outcomes. The authors state that "students' engagement in these learning activities as necessity for successful learning—in line with the ULO framework and generative learning theory." (Frank Reinhold et al. (2024))
Claims¶
Related Research Methods¶
-
Key Sources¶
- Frank Reinhold, Timo Leuders, Katharina Loibl, Matthias Nückles, Maik Beege, Jan M. Boelmann (2024). Learning Mechanisms Explaining Learning With Digital Tools in Educational Settings: a Cognitive Process Framework. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09845-6
Page metadata
| Field | Value |
|---|---|
type |
research-method |
id |
codil-framework-taxonomy-of-learning-activities-for-digitally-enriched-educational-setting |
title |
CoDiL framework: taxonomy of learning activities for digitally enriched educational settings |
description |
The CoDiL framework enumerates learning activities that digital instructional features may initiate and stimulate, each with an external behavioral side (observable student-tool interactions) and an internal cognitive side. |
status |
review |
generated |
by process:settle-candidates on 2026-10-21 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.