Skip to content

CoDiL framework: taxonomy of learning activities for digitally enriched educational settings

Research Method · All research methods
Evidence · 1 claim (1 for) · 1 study (1 theoretical), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The CoDiL framework enumerates learning activities that digital instructional features may initiate and stimulate, each with an external behavioral side (observable student-tool interactions) and an internal cognitive side. The article lists abstraction, conducting experiments, creating examples, exploration, formulating hypothesis, refinement, revision, and self-explanation, each defined with cited literature. These activities function as a link between external behavior and internal cognitive processes and are understood as theoretical predictors of learning outcomes. The authors state that "students' engagement in these learning activities as necessity for successful learning—in line with the ULO framework and generative learning theory."

Accounts

  • Taxonomy of learning activities relevant for digitally enriched educational settings: The CoDiL framework enumerates learning activities that digital instructional features may initiate and stimulate, each with an external behavioral side (observable student-tool interactions) and an internal cognitive side. The article lists abstraction, conducting experiments, creating examples, exploration, formulating hypothesis, refinement, revision, and self-explanation, each defined with cited literature. These activities function as a link between external behavior and internal cognitive processes and are understood as theoretical predictors of learning outcomes. The authors state that "students' engagement in these learning activities as necessity for successful learning—in line with the ULO framework and generative learning theory." (Frank Reinhold et al. (2024))

Claims

-

Key Sources

  • Frank Reinhold, Timo Leuders, Katharina Loibl, Matthias Nückles, Maik Beege, Jan M. Boelmann (2024). Learning Mechanisms Explaining Learning With Digital Tools in Educational Settings: a Cognitive Process Framework. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09845-6
Page metadata
Field Value
type research-method
id codil-framework-taxonomy-of-learning-activities-for-digitally-enriched-educational-setting
title CoDiL framework: taxonomy of learning activities for digitally enriched educational settings
description The CoDiL framework enumerates learning activities that digital instructional features may initiate and stimulate, each with an external behavioral side (observable student-tool interactions) and an internal cognitive side.
status review
generated by process:settle-candidates on 2026-10-21
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.