Game Learning Analytics guiding questions for illuminating content-specific gameplay decisions¶
Research Method · All research methods
Evidence · 1 claim (1 for) · 1 study (1 associational),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The article proposes that its three approaches — looking at "actions and tool use, play patterns and player types, and tool input patterns" — could ground "a set of more generalized guiding questions in the GLA field that could be adopted by learning games designers and data scientists". The framework organizes analytics around identifying content-specific gameplay decisions, i.e. methods of completing game tasks related to a domain, so that designers and data scientists can convey information about how students think within a game's subject matter.
Accounts¶
- Game Learning Analytics guiding questions for illuminating content-specific gameplay decisions: The article proposes that its three approaches — looking at "actions and tool use, play patterns and player types, and tool input patterns" — could ground "a set of more generalized guiding questions in the GLA field that could be adopted by learning games designers and data scientists". The framework organizes analytics around identifying content-specific gameplay decisions, i.e. methods of completing game tasks related to a domain, so that designers and data scientists can convey information about how students think within a game's subject matter. (Rosenheck et al. (2021))
Claims¶
Related Research Methods¶
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Key Sources¶
- Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric. (2021). Approaches to illuminate content-specific gameplay decisions using open-ended game data. Springer US. https://doi.org/10.1007/s11423-021-09989-0
Page metadata
| Field | Value |
|---|---|
type |
research-method |
id |
game-learning-analytics-guiding-questions-for-illuminating-content-specific-gameplay-decis |
title |
Game Learning Analytics guiding questions for illuminating content-specific gameplay decisions |
description |
The article proposes that its three approaches — looking at "actions and tool use, play patterns and player types, and tool input patterns" — could ground "a set of more generalized guiding questions in the GLA field that could be adopted by learning games designers and data scientists". |
status |
review |
generated |
by process:settle-candidates on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
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