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Game Learning Analytics guiding questions for illuminating content-specific gameplay decisions

Research Method · All research methods
Evidence · 1 claim (1 for) · 1 study (1 associational), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The article proposes that its three approaches — looking at "actions and tool use, play patterns and player types, and tool input patterns" — could ground "a set of more generalized guiding questions in the GLA field that could be adopted by learning games designers and data scientists". The framework organizes analytics around identifying content-specific gameplay decisions, i.e. methods of completing game tasks related to a domain, so that designers and data scientists can convey information about how students think within a game's subject matter.

Accounts

  • Game Learning Analytics guiding questions for illuminating content-specific gameplay decisions: The article proposes that its three approaches — looking at "actions and tool use, play patterns and player types, and tool input patterns" — could ground "a set of more generalized guiding questions in the GLA field that could be adopted by learning games designers and data scientists". The framework organizes analytics around identifying content-specific gameplay decisions, i.e. methods of completing game tasks related to a domain, so that designers and data scientists can convey information about how students think within a game's subject matter. (Rosenheck et al. (2021))

Claims

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Key Sources

  • Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric. (2021). Approaches to illuminate content-specific gameplay decisions using open-ended game data. Springer US. https://doi.org/10.1007/s11423-021-09989-0
Page metadata
Field Value
type research-method
id game-learning-analytics-guiding-questions-for-illuminating-content-specific-gameplay-decis
title Game Learning Analytics guiding questions for illuminating content-specific gameplay decisions
description The article proposes that its three approaches — looking at "actions and tool use, play patterns and player types, and tool input patterns" — could ground "a set of more generalized guiding questions in the GLA field that could be adopted by learning games designers and data scientists".
status review
generated by process:settle-candidates on 2026-10-29
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