Non-disturbing engagement monitoring via game-play interaction logging and physiological sensing¶
Research Method · All research methods
Evidence · 1 claim (1 for) · 1 study (1 design),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The article distinguishes disturbing methods (questionnaires interrupting game-play) from non-disturbing methods that monitor engagement "without interrupting the game-play and game flow". Non-disturbing methods log player behaviour automatically and may add physiological equipment such as EEG or eye-tracking. ToTCompute exemplifies this pattern by combining game-playing event logs (task start/stop timestamps) with continuous EEG-based engagement recording during game-play.
Accounts¶
- Non-disturbing engagement monitoring via game-play interaction logging and physiological sensing: The article distinguishes disturbing methods (questionnaires interrupting game-play) from non-disturbing methods that monitor engagement "without interrupting the game-play and game flow". Non-disturbing methods log player behaviour automatically and may add physiological equipment such as EEG or eye-tracking. ToTCompute exemplifies this pattern by combining game-playing event logs (task start/stop timestamps) with continuous EEG-based engagement recording during game-play. (Ghergulescu et al. (2016))
Claims¶
Related Research Methods¶
Key Sources¶
- Ghergulescu, I. & Muntean, C. H. (2016). ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-016-0111-2
Page metadata
| Field | Value |
|---|---|
type |
research-method |
id |
non-disturbing-engagement-monitoring-via-game-play-interaction-logging-and-physiological-s |
title |
Non-disturbing engagement monitoring via game-play interaction logging and physiological sensing |
description |
The article distinguishes disturbing methods (questionnaires interrupting game-play) from non-disturbing methods that monitor engagement "without interrupting the game-play and game flow". |
status |
review |
generated |
by process:settle-candidates on 2026-10-27 |
trust |
unverified — no one has confirmed this page's content |
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