Three-approach analysis of player methods in open-ended game data¶
Research Method · All research methods
Evidence · 1 claim (1 for) · 1 study (1 associational),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The article's reusable analytic pattern consists of three complementary lenses: "looking at actions and tool use, play patterns and player types, and tool input patterns". Applied together to one open-ended quest, these lenses identify content-specific gameplay decisions and distinguish players utilizing different methods. The pattern is intended to generalize as guiding questions for learning games designers and data scientists.
Accounts¶
- Three-approach analysis pattern for distinguishing player methods in open-ended game data: The article's reusable analytic pattern consists of three complementary lenses: "looking at actions and tool use, play patterns and player types, and tool input patterns". Applied together to one open-ended quest, these lenses identify content-specific gameplay decisions and distinguish players utilizing different methods. The pattern is intended to generalize as guiding questions for learning games designers and data scientists. (Rosenheck et al. (2021))
Claims¶
Related Research Methods¶
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Key Sources¶
- Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric. (2021). Approaches to illuminate content-specific gameplay decisions using open-ended game data. Springer US. https://doi.org/10.1007/s11423-021-09989-0
Page metadata
| Field | Value |
|---|---|
type |
research-method |
id |
three-approach-analysis-of-player-methods-in-open-ended-game-data |
title |
Three-approach analysis of player methods in open-ended game data |
description |
The article's reusable analytic pattern consists of three complementary lenses: "looking at actions and tool use, play patterns and player types, and tool input patterns". |
status |
review |
generated |
by process:settle-candidates on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
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