Designing for high¶
Element interactivity · elements must be processed together · All situations
2 rows from 2 pages say what to change when the brief's element interactivity is high; 2 of them cite a claim. Pages whose rows cite claims come first. Read the basis before relying on a row: many carry a claim to learners or settings it did not test, and say so.
Elaboration Theory¶
Pattern
| If the brief says… | Then change… | Basis |
|---|---|---|
Learners are novice and the content is high in element interactivity |
Keep the epitome very short (two or three ideas); pre-teach the one or two elements it depends on in isolation, then present the epitome; make each level small and end it with a learner-built synthesis. | Isolated parts first, for novices [~M] (one experiment; sample and horizon not reported on the claim page) |
Holistic Learning¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Learners are novice and the content is high in element interactivity |
Keep the first whole to two or three ideas; pre-teach the one or two elements it depends on in a short isolated segment, then present the whole in the same session; make each later part small | Part-task practice for novices [~M] (one experiment; sample and horizon not reported); pretraining [+M] (one VR lesson, carried to other content) |