Strategies

Use a pupil-plays-teacher error-correction game format for language testing

Strategy · All strategies
Evidence · 6 claims (6 for) · 1 study (1 design), q2 · 0 of 1 report an effect size · 6 claims rest on one study

Description

Each test presents a naturalistic composition seeded with typical language errors, and the pupil corrects it as if grading another pupil's work: "Correct by drawing a single line through words or expressions used incorrectly, and placing the correct words above them." This game framing yields a scorable count of rights while engaging pupils in editing authentic-sounding writing rather than answering isolated grammar items.

Design Implications

Context

Requirements

Constraints

Target Learners

Target Learning Goals

Claims

Examples

-

Key Sources

Page metadata
Field Value
type strategy
id pupil-plays-teacher-error-correction-format
title Use a pupil-plays-teacher error-correction game format for language testing
description Each test presents a naturalistic composition seeded with typical language errors, and the pupil corrects it as if grading another pupil's work: "Correct by drawing a single line through words or expressions used inco...
status review
generated by process:wiki-ingest on 2026-10-24
trust unverified — no one has confirmed this page's content
sources 1 — wilson-1922

Frontmatter is the page's machine-readable record — see the Schema & Guide.