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Designerly Stances

Theory · All theories
Evidence · 2 claims (1 for, 1 mixed) · 2 studies (1 qualitative, 1 design), q1–q2 · 0 of 2 report an effect size · 2 claims rest on one study

Description

Drawn from design-studies literature (Schön's reflective practice, Dorst's problem-solution co-evolution, Buchanan's human-centered design), designerly stances describes six interconnected dimensions along which a teacher's approach to a classroom problem of practice can be characterized: (1) co-evolution of problem and solution — whether the problem is treated as fixed or iteratively reframed alongside candidate solutions; (2) problem complexity and structure — recognizing systemic and contextual factors versus only surface-level, routine issues; (3) idea fluency and scope — the breadth of frames and ideas considered, including non-traditional or critical perspectives; (4) inquiry and stakeholder engagement — actively researching student/stakeholder needs and involving them in the design, especially for marginalized populations; (5) conceptualization of the design process — managed, iterative process versus linear or haphazard problem-solving; (6) attitude toward ambiguity — treating messiness as inherent to design work rather than as evidence of failure. Each dimension anchors between a "beginning designer" and an "informed designer" pole, giving teacher educators a way to describe and support growth along each dimension separately rather than treating "design thinking" as one monolithic skill.

Implications

Context

  • Applies to teacher education programs that want pre-service teachers to approach classroom problems of practice as design problems, not just problems with a single correct instructional fix
  • The dimensions can move independently — a teacher might grow substantially on stakeholder engagement while remaining at a "beginning" stance on tolerance for ambiguity

Target Learners

  • Pre-service and in-service teachers developing the capacity to reframe, not just solve, problems of practice

Target Learning Objectives

  • Moving from treating a classroom problem as fixed and individual (e.g., "this student can't read") toward recognizing it as systemic, reframable, and addressable through iterative, stakeholder-informed design

Claims

Examples

  • Reflective Practice — designerly stances extends reflective practice specifically toward how problems of practice are framed, not only how past actions are reviewed

Key Sources

  • Clark, D. B., Scott, D., DiPasquale, J. P., & Becker, S. (2024). Reframing design in education: Proposing a framework to support pre-service teachers in adopting designerly stances. Journal of the Learning Sciences, 33(4-5), 613-666. https://doi.org/10.1080/10508406.2024.2397762
  • Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic Books.
  • Dorst, K. (2011). The core of "design thinking" and its application. Design Studies, 32(6), 521-532. doi:10.1016/j.destud.2011.07.006
Page metadata
Field Value
type theory
title Designerly Stances
description A framework describing six dimensions along which a teacher's approach to a problem of practice can range from a "beginning designer" stance (fixed problem, routine issue, designer-centric) to an "informed designer" stance (co-evolving frames, systemic issue, stakeholder-centered).
status review
canonical True
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content
sources 1 — clark-et-al-2024

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