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Brain-compatible e-learning intervention for Technical Programming 1 (Moodle lessons with interactive sorting and fizzbuzz tasks)

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The intervention is an e-learning package delivered via Moodle lessons augmenting lectures, containing an "Interactive sorting algorithm presentation", an "Interactive question during fizzbuzz code execution", and "Example of immediate interactive feedback during fizzbuzz task" (Figures 3.4-3.6). It "incorporated several brain-compatible learning principles" and was "administered as a controlled experiment intervention" to a sample group whose performance was compared to a control group of the rest of the class.

Design Implications

Context

Requirements

  • Material must be designed according to sound pedagogical principles to be effective in blended learning

Constraints

  • Designed to augment, not replace, the lecturer's function

Target Learners

  • second-year National Diploma: Software Development students in Technical Programming 1

Learning Goals

  • problem-solving strategies and algorithm design skills

Claims

Examples

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Key Sources

  • van Niekerk, J.F. (2015). The effectiveness of brain-compatible blended learning material in the teaching of programming logic. Nelson Mandela Metropolitan University.
Page metadata
Field Value
type design
id bce-elearning-intervention-technical-programming
title Brain-compatible e-learning intervention for Technical Programming 1 (Moodle lessons with interactive sorting and fizzbuzz tasks)
description The intervention is an e-learning package delivered via Moodle lessons augmenting lectures, containing an "Interactive sorting algorithm presentation", an "Interactive question during fizzbuzz code execution", and "Ex...
status review
generated by process:settle-candidates on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — van-niekerk-2015

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