Nine design principles for teaching digital innovation skills through authentic learning¶
Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 design),q2· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
A pattern for designing learning environments that develop digital business innovation skills, refined over three DBR iterations at a South African university. The final principles are: "Ensure collaboration takes place", "Provide opportunities for students to find their own solutions", "Implement a working digital innovation in a business", "Incorporate a design-thinking ethos", "Ensure that students utilise interdisciplinary skills", "Implement a formal process of reflection", "Allow for experimentation", "Ensure that tasks culminate in a capstone project", and "Partner with entrepreneurs". Each principle is mapped to authentic learning elements (A1–A9) and skill sets (S1–S8) from the Kereluik et al. framework.
Design Implications¶
Context¶
Requirements¶
- Industry partners willing to host student digital innovation projects
- A blended learning environment supporting online and face-to-face collaboration
- Assessment rubrics covering the entire process, not just the end product
Constraints¶
- Conducted at a single university, limiting generalisability of the findings
- The study's design and approach may not apply to other contexts or disciplines
Target Learners¶
- Information Systems students in higher education
Learning Goals¶
- Digital innovation skills
- Collaboration
- Design thinking
- Interdisciplinary problem-solving
Claims¶
- Anova Iteration1 Significant Skill Gains Except Cultural [+M]
- In iteration 3, when student teams partnered with start-up entrepreneurs, industry partners rated student conduct highest of the three iterations on 7 of 10 items, but innovation usefulness highest on only 3 of 10 [+M]
Related Designs¶
Examples¶
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Key Sources¶
- van den Berg, C., & Bozalek, V. (2024). Design principles to develop digital innovation skills: a design-based research approach. Education Tech Research Dev, 72, 947–972. https://doi.org/10.1007/s11423-023-10308-y
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
digital-innovation-skills-design-principles |
title |
Nine design principles for teaching digital innovation skills through authentic learning |
description |
A pattern for designing learning environments that develop digital business innovation skills, refined over three DBR iterations at a South African university. |
status |
review |
generated |
by process:settle-candidates on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — van-den-berg-2024 |
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