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Five-phase design-thinking process bridging students as residents and as students in CCS urban development projects

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Evidence · no claims cited

Description

The educational design used a design-thinking process comprising five phases: "discovery, definition, ideation, experimentation and model construction, and testing and presentation." In discovery, professionals present the problem and students learn the urban-developer perspective through the What Is a Place? module, interview residents, and photograph good, bad, and developable places. Definition develops problem scoping and empathy with local community members; ideation generates many ideas; model construction uses LEGO, miniature and outdoor models, and digital tools such as Minecraft; and presentation elicits feedback from urban developers and architects. The process ran over two weeks per class.

Design Implications

Context

Requirements

  • Local urban developers who set authentic challenges connected to students' local environments and participate in feedback
  • Teachers and researchers introducing the needs of both students and other citizen groups during discovery and evaluation

Constraints

  • Interventions lasted one to two weeks per class; in the second iteration some classes were reduced to one week due to COVID-19 lockdown

Target Learners

  • Students aged 11–15 in grades 5–9 in vulnerable residential areas of Copenhagen

Learning Goals

  • Strengthening design-thinking skills and the ability to take part in solving complex, authentic problems derived from local expertise

Claims

Examples

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Key Sources

  • Rikke Magnussen, Yotam Hod. (2023). Bridging communities and schools in Urban development: community and citizen science. Instructional Science. https://doi.org/10.1007/s11251-023-09641-9
Page metadata
Field Value
type design
id five-phase-design-thinking-ccs-urban-development
title Five-phase design-thinking process bridging students as residents and as students in CCS urban development projects
description The educational design used a design-thinking process comprising five phases: "discovery, definition, ideation, experimentation and model construction, and testing and presentation." In discovery, professionals presen...
status review
generated by process:settle-candidates on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — rikke-magnussen-2023

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