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Teaching guide of eight educational games for the five-senses unit

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The researcher developed a teaching guide for the first-grade five-senses unit, containing study plans for educational games across eight lessons. The games — "surprise box, close your eyes, identify sounds and fragrances, say then taste, what’s in the bag, cold and hot, I’m the doctor" — are purposeful activities practiced individually or in groups under pre-set rules to acquire scientific concepts. The guide was reviewed by a jury of six reviewers and revised per their recommendations.

Design Implications

Context

Requirements

  • Study plans allocating a specific number of classes to each of the eight lessons
  • Teacher briefing: the researcher met the science teacher and intensively discussed the guide and how to apply the games

Constraints

  • Validated for first graders and the five-senses unit only

Target Learners

  • first grade students

Learning Goals

  • acquisition of scientific concepts about the five senses

Claims

Examples

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Key Sources

  • Mohammad Hasan Al-Tarawneh. (2016). The Effectiveness of Educational Games on Scientific Concepts Acquisition in the First Grade Students in Science. Journal of Education and Practice, Vol.7, No.3. https://www.iiste.org
Page metadata
Field Value
type design
id five-senses-educational-games-teaching-guide
title Teaching guide of eight educational games for the five-senses unit
description The researcher developed a teaching guide for the first-grade five-senses unit, containing study plans for educational games across eight lessons.
status review
generated by process:settle-candidates on 2026-11-01
trust unverified — no one has confirmed this page's content
sources 1 — mohammad-hasan-al-tarawneh-2016

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