Teaching guide of eight educational games for the five-senses unit¶
Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The researcher developed a teaching guide for the first-grade five-senses unit, containing study plans for educational games across eight lessons. The games — "surprise box, close your eyes, identify sounds and fragrances, say then taste, what’s in the bag, cold and hot, I’m the doctor" — are purposeful activities practiced individually or in groups under pre-set rules to acquire scientific concepts. The guide was reviewed by a jury of six reviewers and revised per their recommendations.
Design Implications¶
Context¶
Requirements¶
- Study plans allocating a specific number of classes to each of the eight lessons
- Teacher briefing: the researcher met the science teacher and intensively discussed the guide and how to apply the games
Constraints¶
- Validated for first graders and the five-senses unit only
Target Learners¶
- first grade students
Learning Goals¶
- acquisition of scientific concepts about the five senses
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Mohammad Hasan Al-Tarawneh. (2016). The Effectiveness of Educational Games on Scientific Concepts Acquisition in the First Grade Students in Science. Journal of Education and Practice, Vol.7, No.3. https://www.iiste.org
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
five-senses-educational-games-teaching-guide |
title |
Teaching guide of eight educational games for the five-senses unit |
description |
The researcher developed a teaching guide for the first-grade five-senses unit, containing study plans for educational games across eight lessons. |
status |
review |
generated |
by process:settle-candidates on 2026-11-01 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — mohammad-hasan-al-tarawneh-2016 |
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