Generalisation Assessment Game (GAG)¶
Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 causal),q2· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
GAG is a critical-thinking card game for English Language classes. Groups of at least four students receive four cards inscribed ALWAYS TRUE, SOMETIMES TRUE, NEVER TRUE and RARELY TRUE; a volunteer draws statements about ethnic and religious groups from a box, groups raise a card, and must "support their answers with reasons or examples", losing points to groups that debunk their assertions and gaining two points for satisfactory justification. Students then modify over-generalised statements (e.g. "Christians make good parents" became "Some Christians make good parents") and generate their own statements about Nigerian ethnic groups.
Design Implications¶
Context¶
Requirements¶
- A teacher to supply statements, instructions, and relevant information and clarification where necessary
- Groups of at least four students each
Constraints¶
- Evaluated in a nearly mono-religious but ethnically heterogeneous secondary school in Calabar, Nigeria
Target Learners¶
- senior secondary one (SS1) students
Learning Goals¶
- critical thinking
- querying ethnic and religious generalisations and prejudices
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Eucharia Obiageli Obiekezie & Alexander Essien Timothy. (2015). Fostering Ethnic and Religious Harmony through Classroom Language Experiences. Journal of Education and Practice, Vol.6, No.25. https://www.iiste.org
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
generalisation-assessment-game |
title |
Generalisation Assessment Game (GAG) |
description |
GAG is a critical-thinking card game for English Language classes. |
status |
review |
generated |
by process:settle-candidates on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — eucharia-obiageli-obiekezie-alexander-essien-timothy-2015 |
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