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Five nutrition education computer games from Taiwan's health e-learning website

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The study used five computer games provided on Taiwan's health e-learning website: 'Little Dietician,' 'Gifts from Heaven,' 'Saving Health Kingdom,' 'Health Superman's Delicacy Island' and 'Nutrition Supplement Battle.' The first two taught students "to correctly classify the six types of food for a balanced diet," while the others addressed snack reduction, one-day diet observation, and nutrient deficiency diseases via "questions, hints and answers."

Design Implications

Context

Requirements

  • Games must map to the nutrition topics taught, as each game was paired with one of the four teaching topics in Table 1

Constraints

  • Games were developed by professionals and provided through the health e-learning website rather than authored by the researchers

Target Learners

  • elementary school third graders

Learning Goals

  • nutrition knowledge
  • balanced diet classification
  • healthy eating habits

Claims

Examples

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Key Sources

  • Jui-Mei Yien, Chun-Ming Hung, Gwo-Jen Hwang, Yueh-Chiao Lin. (2011). A Game-Based Learning Approach to Improving Students' Learning Achievements in a Nutrition Course. The Turkish Online Journal of Educational Technology, 10(2). https://www.tojet.net/
Page metadata
Field Value
type design
id health-elearning-nutrition-games-set
title Five nutrition education computer games from Taiwan's health e-learning website
description The study used five computer games provided on Taiwan's health e-learning website: 'Little Dietician,' 'Gifts from Heaven,' 'Saving Health Kingdom,' 'Health Superman's Delicacy Island' and 'Nutrition Supplement Battle...
status review
generated by process:settle-candidates on 2026-11-01
trust unverified — no one has confirmed this page's content
sources 1 — jui-mei-yien-2011

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