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Design framework for healthy-competition and collaborative MAR games grounded in flow theory and conditions for successful collaborative learning

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The article grounds EmoFindAR in three interlocking accounts: Shindler's "healthy competition" (symbolic prizes, short duration, a chance to win for all, visible value of the learning process), Szewkis et al.'s six conditions for successful collaborative learning (common goal, coordination and communication, positive interdependence, awareness of peers' work, individual accountability, joint rewards), and Csikszentmihalyi's flow theory, which the game contemplates "to get the participants to be completely immersed in the activity they perform, avoiding frustration or boredom" through balanced challenges such as spatial-orientation, concept-mapping and mixed-reality challenges.

Design Implications

Context

Requirements

  • Collaborative mechanics that require joint intervention, such as a character needing impacts from two different players within a time window
  • A challenge level balanced with children's abilities to avoid apathy, boredom or anxiety

Constraints

  • The competitive mode as implemented follows healthy-competition principles: short activities with symbolic prizes focused on learning rather than final rankings

Target Learners

  • primary school children

Learning Goals

  • emotional intelligence skills
  • collaboration and communication
  • intrinsic motivation and engagement

Claims

Examples

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Key Sources

  • López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. https://doi.org/10.1016/j.compedu.2020.103814
Page metadata
Field Value
type design
id healthy-competition-collaborative-mar-design-framework
title Design framework for healthy-competition and collaborative MAR games grounded in flow theory and conditions for successful collaborative learning
description The article grounds EmoFindAR in three interlocking accounts: Shindler's "healthy competition" (symbolic prizes, short duration, a chance to win for all, visible value of the learning process), Szewkis et al.'s six co...
status review
generated by process:settle-candidates on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — lópez-faican-2020

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