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HVRS as a complementary simulation-based learning environment grounded in experiential learning and deliberate practice

Design · All designs
Evidence · 4 claims (1 for, 3 mixed) · 3 studies (2 review, 1 quant-synthesis), q2 · 0 of 3 report an effect size · 4 claims rest on one study

Description

The article frames haptic virtual reality simulation as a training tool that "combines three-dimensional visualization with tactile feedback," offering students "a realistic, interactive, and repeatable learning environment." It positions preclinical training models, including HVRS, as "structured learning environments grounded in experiential learning, deliberate practice, and simulation-based education principles." The mechanism proposed is that repeated practice in a controlled setting reduces cognitive load during the transition to clinical practice, allowing students to automatize procedural steps before treating real patients. The authors explicitly frame HVRS as complementary to, not a replacement for, conventional preclinical education.

Design Implications

Context

Requirements

  • A single instructor following a standard protocol
  • Supervision by a faculty member or researcher during training
  • Simulator providing immediate on-screen validation of access cavity preparation

Constraints

  • Cannot completely replace traditional phantom-based preclinical training
  • Direct transfer of skills acquired in a virtual environment to real patient conditions may be limited

Target Learners

  • fourth-year dental students treating patients for the first time in endodontics

Learning Goals

  • endodontic access cavity preparation
  • fine motor skills and hand–eye coordination
  • three-dimensional anatomical perception
  • clinical self-confidence

Claims

Examples

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Key Sources

  • Şimşek Emine, Satar Selimcan. (2026). The effect of haptic virtual reality simulation training before clinical endodontic practice on student performance and perception. BMC Medical Education. https://doi.org/10.1186/s12909-026-09577-x
Page metadata
Field Value
type design
id hvrs-complementary-simulation-theory
title HVRS as a complementary simulation-based learning environment grounded in experiential learning and deliberate practice
description The article frames haptic virtual reality simulation as a training tool that "combines three-dimensional visualization with tactile feedback," offering students "a realistic, interactive, and repeatable learning envir...
status review
generated by process:settle-candidates on 2026-11-04
trust unverified — no one has confirmed this page's content
sources 1 — şimşek-emine-2026

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