Videogame-based lesson plan pattern for early-years mathematics¶
Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 causal),q2· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
The article proposes a lesson plan pattern using the videogame Lemmings to develop early mathematics. Its general goals include learning "the possibilities offered by the body" and taking first steps toward logic-mathematics skills. Specific goals cover ordering, quantifying and classifying, problem solving, playful computer use, experimenting, and knowing quantity and space concepts, developed through conceptual, procedural and attitudinal contents.
Design Implications¶
Context¶
Requirements¶
- Curricular anchoring in the areas permitted by the regional decree (Self-knowledge and personal autonomy; Knowledge of the environment and languages; Communication and representation)
Constraints¶
- The Math and Value Formation areas used are not contained per se in the 2006 Spanish Education Act or Decree 428/2008, but are understood to fall within the decree's three macro areas
Target Learners¶
- Children in the third year of early education, aged 4 to 5
Learning Goals¶
- Mathematical skills such as ordering, quantifying and classifying
- Logic-related skills through problem solving
Claims¶
- After the experience, 100% of students fully agreed the videogame develops heuristic (trial-and-error) thinking [+W]
- Trainee teachers shift toward agreement that videogames help develop the curriculum crosswise after experiencing one [+W]
Related Designs¶
- Soft skill-based metacognitive learning follows a five-step lesson sequence
- Four-step lesson algorithm: motivation, lecture, game training, reflection
Examples¶
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Key Sources¶
- Marín Díaz, V.; Martín-Párraga, J. (2014). Can videogames be used to develop the infant stage educational curriculum? New Approaches in Educational Research, 3(1), 20-25. https://doi.org/10.7821/naer.3.1.20-25
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
lemmings-early-years-math-lesson-pattern |
title |
Videogame-based lesson plan pattern for early-years mathematics |
description |
The article proposes a lesson plan pattern using the videogame Lemmings to develop early mathematics. |
status |
review |
generated |
by process:settle-candidates on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — marín-díaz-2014 |
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