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Videogame-based lesson plan pattern for early-years mathematics

Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 2 claims rest on one study

Description

The article proposes a lesson plan pattern using the videogame Lemmings to develop early mathematics. Its general goals include learning "the possibilities offered by the body" and taking first steps toward logic-mathematics skills. Specific goals cover ordering, quantifying and classifying, problem solving, playful computer use, experimenting, and knowing quantity and space concepts, developed through conceptual, procedural and attitudinal contents.

Design Implications

Context

Requirements

  • Curricular anchoring in the areas permitted by the regional decree (Self-knowledge and personal autonomy; Knowledge of the environment and languages; Communication and representation)

Constraints

  • The Math and Value Formation areas used are not contained per se in the 2006 Spanish Education Act or Decree 428/2008, but are understood to fall within the decree's three macro areas

Target Learners

  • Children in the third year of early education, aged 4 to 5

Learning Goals

  • Mathematical skills such as ordering, quantifying and classifying
  • Logic-related skills through problem solving

Claims

Examples

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Key Sources

  • Marín Díaz, V.; Martín-Párraga, J. (2014). Can videogames be used to develop the infant stage educational curriculum? New Approaches in Educational Research, 3(1), 20-25. https://doi.org/10.7821/naer.3.1.20-25
Page metadata
Field Value
type design
id lemmings-early-years-math-lesson-pattern
title Videogame-based lesson plan pattern for early-years mathematics
description The article proposes a lesson plan pattern using the videogame Lemmings to develop early mathematics.
status review
generated by process:settle-candidates on 2026-11-03
trust unverified — no one has confirmed this page's content
sources 1 — marín-díaz-2014

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