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LX design pattern combining an immersive VR simulation with inquiry-based learning for complex scientific phenomena

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 design), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The article presents a learning experience (LX) design that integrates an immersive VR simulation into an inquiry-based learning environment in Physics classrooms. The design is motivated by the argument that immersive VR simulations support learning of "complex scientific phenomena" via realistic graphics and interactions students can hardly experience otherwise. The pattern was enacted and evaluated with high-school students learning the Special Theory of Relativity.

Design Implications

Context

Requirements

  • An immersive VR simulation of the target scientific phenomenon
  • An inquiry-based learning process within which the simulation is embedded

Constraints

  • The record states that integration of immersive VR in science classrooms introduces new challenges and that learning designs to inform practice are lacking

Target Learners

  • High-school students (10-11th graders)

Learning Goals

  • Conceptual understanding of complex scientific phenomena, here the Special Theory of Relativity

Claims

Examples

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Key Sources

  • Yiannis Georgiou, Olia Tsivitanidou, Andri Ioannou. (2023). Learning experience design with immersive virtual reality in physics education. https://zenodo.org
Page metadata
Field Value
type design
id lx-design-immersive-vr-inquiry-based-physics
title LX design pattern combining an immersive VR simulation with inquiry-based learning for complex scientific phenomena
description The article presents a learning experience (LX) design that integrates an immersive VR simulation into an inquiry-based learning environment in Physics classrooms.
status review
generated by process:settle-candidates on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — yiannis-georgiou-2023

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