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Learning experience design (LXD) as a learner-centered, goal-oriented, interdisciplinary course design framework

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 design), q1 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The article presents LXD as a design framework extending beyond traditional instructional design, defined as "creating learning situations that extend beyond the formal classroom learning environment and often integrate online and virtual technological formats". It adopts Floor's (2018) five fundamentals: human-centered, goal-oriented, grounded in theories of learning, learning through practice, and heavily interdisciplinary. In this study the authors implemented the LXD framework to build a blended learning pedagogical approach integrating interactive video-based mathematics for elementary students in the classroom.

Design Implications

Context

Requirements

  • The article states LXD employs one or more pedagogical frameworks that serve as the basis for the learning theories operationalized in the course

Constraints

  • The article notes further research and practical applications of LXD are needed to enhance educational practices and meet the diverse needs of learners in various learning environments

Target Learners

  • elementary students in blended classrooms

Learning Goals

  • engagement in mathematics learning
  • proportional reasoning

Claims

Examples

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Key Sources

  • Joseph T. Wong, Jessica Cai, Isabelle S. Lerner, Jiwon Lee, Lindsey Engle Richland. (2026). Supporting children's engagement through learning experience design, situational interest, and user experience: implementing a blended learning math experience in the classroom. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10637-8
Page metadata
Field Value
type design
id lxd-framework-five-fundamentals
title Learning experience design (LXD) as a learner-centered, goal-oriented, interdisciplinary course design framework
description The article presents LXD as a design framework extending beyond traditional instructional design, defined as "creating learning situations that extend beyond the formal classroom learning environment and often integra...
status review
generated by process:settle-candidates on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — joseph-t-wong-2026

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