Custom Python board game for hypertension pharmacotherapy with three difficulty levels¶
Design · All designs
Evidence · 1 claim (1 mixed) · 1 study (1 associational),q2· 1 of 1 report an effect size · 1 claim rests on one study
Description¶
The GBL intervention was a board game format consisting of multiple-choice practical questions developed in Python 3.9, presenting questions randomly from a predefined question bank. Students could choose among three difficulty levels: Level 1 involved "the recollection of facts (Knowledge)", Level 2 "comprehending information (Comprehension)", and Level 3 "solving problems related to their clinical practice (Application & Analysis)". Questions and scenarios were standardized with input from three clinical pharmacy specialists.
Design Implications¶
Context¶
Requirements¶
- Game design and standardization steps documented in Additional file 1; questions standardized with input from three clinical pharmacy specialists
Constraints¶
- The game was designed for this specific course, so comparison with other GBL interventions requires caution
Target Learners¶
- fourth-year PharmD students
Learning Goals¶
- hypertension pharmacotherapy knowledge and clinical application
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Amini Mahtab, Amini Shahideh, Alizadeh Maryam. (2026). Flipped classroom showdown: game-based vs. case-based learning in pharmacy education. BMC Medical Education. https://doi.org/10.1186/s12909-026-09754-y
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
python-board-game-hypertension-gbl |
title |
Custom Python board game for hypertension pharmacotherapy with three difficulty levels |
description |
The GBL intervention was a board game format consisting of multiple-choice practical questions developed in Python 3.9, presenting questions randomly from a predefined question bank. |
status |
review |
generated |
by process:settle-candidates on 2026-11-04 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — amini-mahtab-2026 |
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