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Custom Python board game for hypertension pharmacotherapy with three difficulty levels

Design · All designs
Evidence · 1 claim (1 mixed) · 1 study (1 associational), q2 · 1 of 1 report an effect size · 1 claim rests on one study

Description

The GBL intervention was a board game format consisting of multiple-choice practical questions developed in Python 3.9, presenting questions randomly from a predefined question bank. Students could choose among three difficulty levels: Level 1 involved "the recollection of facts (Knowledge)", Level 2 "comprehending information (Comprehension)", and Level 3 "solving problems related to their clinical practice (Application & Analysis)". Questions and scenarios were standardized with input from three clinical pharmacy specialists.

Design Implications

Context

Requirements

  • Game design and standardization steps documented in Additional file 1; questions standardized with input from three clinical pharmacy specialists

Constraints

  • The game was designed for this specific course, so comparison with other GBL interventions requires caution

Target Learners

  • fourth-year PharmD students

Learning Goals

  • hypertension pharmacotherapy knowledge and clinical application

Claims

Examples

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Key Sources

  • Amini Mahtab, Amini Shahideh, Alizadeh Maryam. (2026). Flipped classroom showdown: game-based vs. case-based learning in pharmacy education. BMC Medical Education. https://doi.org/10.1186/s12909-026-09754-y
Page metadata
Field Value
type design
id python-board-game-hypertension-gbl
title Custom Python board game for hypertension pharmacotherapy with three difficulty levels
description The GBL intervention was a board game format consisting of multiple-choice practical questions developed in Python 3.9, presenting questions randomly from a predefined question bank.
status review
generated by process:settle-candidates on 2026-11-04
trust unverified — no one has confirmed this page's content
sources 1 — amini-mahtab-2026

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