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Collaborative making project pattern: multi-material, digitally enhanced, holistic, thematically anchored

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q3 · 1 of 1 report an effect size · 1 claim rests on one study

Description

Drawing on craft (sloyd) tradition, the authors characterize school-based collaborative making projects as "1) multi-material, including both soft (e.g., textile) and hard (e.g., metals) materials; 2) digitally enhanced (integrating digital devices and applications); 3) holistic in terms of including all stages of creation from design ideation to experimentation, and from fabrication to evaluation of the final productions." The fourth feature anchors projects on integrative thematic studies orchestrated by teacher teams from multiple subject domains. The pattern was enacted in Finnish craft lessons extended with digital fabrication instruments such as 3D CAD, robotics, e-textiles and GoGo Boards.

Design Implications

Context

Requirements

  • school makerspaces expanding craft classrooms with digital fabrication instruments
  • teacher teams representing multiple subject domains

Constraints

  • embedded in Finnish basic education's compulsory weekly craft lessons through seventh grade

Target Learners

  • seventh-grade students (aged 13–14)

Learning Goals

  • co-invention
  • STEAM integration
  • creative use of digital technologies

Claims

Examples

Key Sources

  • Riikonen, S., Seitamaa-Hakkarainen, P., & Hakkarainen, K. (2020). Bringing maker practices to school: tracing discursive and materially mediated aspects of student teams' collaborative making processes. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-020-09330-6
Page metadata
Field Value
type design
id school-collaborative-making-project-pattern
title Collaborative making project pattern: multi-material, digitally enhanced, holistic, thematically anchored
description Drawing on craft (sloyd) tradition, the authors characterize school-based collaborative making projects as "1) multi-material, including both soft (e.g., textile) and hard (e.g., metals) materials; 2) digitally enhanc...
status review
generated by process:settle-candidates on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — riikonen-2020

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