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Gain- and activity-based web-assisted virtual material for the 'Systems in our body' unit

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

A web material developed by the researcher on constructivist principles for the 6th-grade unit 'Systems in our body', built with "Adobe Flash CS6 program" and Adobe Dreamweaver CS6. It contains interactive activities for each of the unit's 27 gains, using "semantic feature analysis, conceptual maps, structured grid, association of words, video and animations". Students can use it in class with the teacher or repeat the activities independently.

Design Implications

Context

Requirements

  • A computer-equipped environment; the material was designed so education can be carried to any environment outside the classroom that has a computer in it

Constraints

  • Developed specifically for the 'Systems in our body' unit of the 6th grade Turkish science and technology curriculum

Target Learners

  • 6th grade primary school students

Learning Goals

  • Understanding body systems (respiration, circulation, muscular, skeletal) and the unit's 27 gains

Claims

Examples

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Key Sources

  • Erol Taş. (2015). The Effects of Activity and Gain Based Virtual Material on Student’s Success, Permanency and Attitudes towards Science Lesson. Journal of Education and Training Studies, 3(5). https://doi.org/10.11114/jets.v3i5.817
Page metadata
Field Value
type design
id systems-in-our-body-web-assisted-virtual-material
title Gain- and activity-based web-assisted virtual material for the 'Systems in our body' unit
description A web material developed by the researcher on constructivist principles for the 6th-grade unit 'Systems in our body', built with "Adobe Flash CS6 program" and Adobe Dreamweaver CS6.
status review
generated by process:settle-candidates on 2026-11-02
trust unverified — no one has confirmed this page's content
sources 1 — erol-taş-2015

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