Weekly game sequence for EFL speaking practice¶
Design · All designs
Evidence · 3 claims (3 for) · 1 study (1 qualitative),q2· 0 of 1 report an effect size · 3 claims rest on one study
Description¶
The article describes a four-week sequence of classroom games used to elicit target-language speaking: a questioning game in week 1, group role-play dialogues in week 2, an imagination game in week 3, and collaborative story continuation in week 4. Each game, in the authors' words, lets students "use the target language" through questioning, role-play, imagination, or creative storytelling. The sequence served as the intervention whose perceived effects students then discussed in interviews.
Design Implications¶
Context¶
Requirements¶
- Games must be organized within the context of the course content being taught and selected according to students' level, interests, and needs.
Constraints¶
- The implementation lasted four weeks; the authors note longer-term implementations may produce more precise and detailed results.
Target Learners¶
- Undergraduate EFL preparatory students at university level
Target Goals¶
- Foreign language speaking skills, including fluency, pronunciation, and willingness to speak
Claims¶
- Games Reduce Speaking Stress Improve Skills [+M]
- Students report games make the classroom atmosphere fun and increase participation [+W]
- Students view games as relaxing and fun, building confidence for speaking [+W]
Related Patterns¶
Examples¶
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Key Sources¶
- Ismayilli, T. M., Mammadova, K. M., & Asadova, A. A. (2025). The impact of educational games on speaking skills in the foreign language teaching process. Novitas-ROYAL (Research on Youth and Language), 19(1), 229–240. https://eric.ed.gov/?id=EJ1469668
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
weekly-efl-speaking-game-sequence |
title |
Weekly game sequence for EFL speaking practice |
description |
The article describes a four-week sequence of classroom games used to elicit target-language speaking: a questioning game in week 1, group role-play dialogues in week 2, an imagination game in week 3, and collaborativ... |
status |
review |
generated |
by process:wiki-ingest on 2026-09-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ismayilli-2025 |
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