3B (Breaking Bad Behaviors)¶
Product or Programme · All products and programmes
Evidence · 2 claims (2 for) · 1 study (1 design),q1· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
3B is a collaborative immersive virtual-reality classroom-management training system developed by Lugrin and colleagues for trainee teachers and instructor-controlled practice scenarios.
Components¶
- Three elements of effective training: realism, control and feedback: the design rationale the system was built on
Claims¶
- A first evaluation of 3B confirms its conformance to critical usability requirements including safety and comfort, believability, simplicity, acceptability, extensibility, affordability, and mobility [+W]
- The 3B VR classroom system achieves an average end-to-end latency of approximately 73 ms, below the 150 ms threshold required for real-time interactions [+W]
Related Products and Programmes¶
-
Key Sources¶
- Lugrin J-L, Latoschik ME, Habel M, Roth D, Seufert C and Grafe S (2016) Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality. Front. ICT 3:26. https://doi.org/10.3389/fict.2016.00026
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
3b-breaking-bad-behaviors |
title |
3B (Breaking Bad Behaviors) |
description |
3B is a collaborative immersive virtual-reality classroom-management training system developed by Lugrin and colleagues for trainee teachers and instructor-controlled practice scenarios. |
status |
review |
product_kind |
software |
generated |
by process:settle-candidates on 2026-10-17 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.