Geniventure¶
Product or Programme · All products and programmes
Evidence · 1 claim (1 for) · 1 study (1 design),q2· 1 of 1 report an effect size · 1 claim rests on one study
Description¶
Geniventure is a game-based learning environment developed for middle- and high-school introductory genetics instruction, using virtual drakes, scaffolded challenges, hints, and interaction tracing.
Components¶
Claims¶
Related Products and Programmes¶
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Key Sources¶
- Henderson, N., Kumaran, V., Min, W., Mott, B., Wu, Z., Boulden, D., Lord, T., Reichsman, F., Dorsey, C., Wiebe, E., & Lester, J. (2020). Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. Proceedings of The 13th International Conference on Educational Data Mining (EDM 2020), 92-103. https://educationaldatamining.org/EDM2020/proceedings/
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
geniventure |
title |
Geniventure |
description |
Geniventure is a game-based learning environment developed for middle- and high-school introductory genetics instruction, using virtual drakes, scaffolded challenges, hints, and interaction tracing. |
status |
review |
product_kind |
software |
generated |
by process:settle-candidates on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
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