Progenitor X¶
Product or Programme · All products and programmes
Evidence · 2 claims (1 for, 1 mixed) · 1 study (1 associational),q2· 1 of 1 report an effect size · 2 claims rest on one study
Description¶
Progenitor X is a narrative-based, turn-based puzzle game developed with a regenerative-medicine research team to teach middle and high school learners stem-cell science practices.
Components¶
Claims¶
- After playing Progenitor X over three weeks, 39 middle and high school students showed a statistically significant 11% pre-post gain in stem-cell science content knowledge, in a one-group design with no comparison [+W]
- Number of cell-cycle starts and cell-cycle destroys in Progenitor X were negatively correlated with pre-post learning gains, while total cycle starts across the game were not [~W]
Related Products and Programmes¶
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Key Sources¶
- Richard Halverson, Elizabeth Owen, Nathan Wills, R. Benjamin Shapiro. (2012). Game-Based Assessment: An integrated model for capturing evidence of learning in play. ERIA Working Paper. http://www.eriainteractive.com/index.php
Page metadata
| Field | Value |
|---|---|
type |
product |
id |
progenitor-x |
title |
Progenitor X |
description |
Progenitor X is a narrative-based, turn-based puzzle game developed with a regenerative-medicine research team to teach middle and high school learners stem-cell science practices. |
status |
review |
product_kind |
software |
generated |
by process:settle-candidates on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
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