Making-Process-Rug video-analysis method¶
Research Method · All research methods
Evidence · 3 claims (3 for) · 2 studies (1 qualitative, 1 design),q1–q2· 0 of 2 report an effect size · 3 claims rest on one study
Description¶
The Making-Process-Rug is a visual video-analysis method developed by the authors to trace "social-discursive, materially mediated, individual, and collaborative making processes" across a longitudinal co-invention project. Video is coded in fixed three-minute segments in ELAN using a sociomaterialgetCode template, then converted into layered, color-coded diagrams resembling woven rag rugs that show how verbal and embodied actions intertwine over time. It enables macro-level overview and later zooming to micro-level events such as process organizing, and quantitative comparison of action proportions.
Accounts¶
- Making-Process-Rug video-analysis method: The Making-Process-Rug is a visual video-analysis method developed by the authors to trace "social-discursive, materially mediated, individual, and collaborative making processes" across a longitudinal co-invention project. Video is coded in fixed three-minute segments in ELAN using a sociomaterialgetCode template, then converted into layered, color-coded diagrams resembling woven rag rugs that show how verbal and embodied actions intertwine over time. It enables macro-level overview and later zooming to micro-level events such as process organizing, and quantitative comparison of action proportions. (Riikonen et al. (2020))
- Making-Process-Rug video analysis framework for co-invention processes: A video analysis framework for tracing situationally interleaving social and material aspects of maker-centered collaborative learning. It provides "a systematic approach to examine situationally interleaving social and material aspects of knowledge-creating learning from video data" through pre-defined coding schemes, 3-min segment coding in ELAN, and graphical timeline charts (co-invention process rugs) that render patterns across design-process, computing, product-design, and science practices and teacher/tutor engagement visible. (Sini Davies et al. (2024))
Claims¶
- Successful seventh-grade co-invention teams spent a much larger share of their embodied making actions on model making and experimenting than the unsuccessful team [+M]
- Embodied design practices of sketching and experimenting co-occurred with the application of product design, computer engineering, and science practices, while model making was more often followed by it [+W]
- Student teams differed markedly in their application of computer engineering and product design practices and in their share of off-task activity [+W]
Related Research Methods¶
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Key Sources¶
- Riikonen, S., Seitamaa-Hakkarainen, P., & Hakkarainen, K. (2020). Bringing maker practices to school: tracing discursive and materially mediated aspects of student teams' collaborative making processes. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-020-09330-6
- Sini Davies, Pirita Seitamaa-Hakkarainen, Kai Hakkarainen. (2024). Knowledge creation through maker practices and the role of teacher and peer support in collaborative invention projects. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-024-09427-2
Page metadata
| Field | Value |
|---|---|
type |
research-method |
id |
making-process-rug-video-analysis-method |
title |
Making-Process-Rug video-analysis method |
description |
The Making-Process-Rug is a visual video-analysis method developed by the authors to trace "social-discursive, materially mediated, individual, and collaborative making processes" across a longitudinal co-invention project. |
status |
review |
generated |
by process:settle-candidates on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
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