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Six-category taxonomy of serious game application domains for evaluation studies

Research Method · All research methods
Evidence · 1 claim (1 for) · 1 study (1 review), q3 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The review classifies the application domains of evaluated serious games into six categories: health & wellness, culture, professional learning & training, social, support, and education. Each category is defined by the purpose of the games it contains, e.g. health & wellness "includes serious games developed to improve people's quality life regarding their health." The taxonomy underpins the review's answer to RQ1 and its distribution analysis of evaluated games per domain.

Accounts

  • Six-category taxonomy of serious game application domains for evaluation studies: The review classifies the application domains of evaluated serious games into six categories: health & wellness, culture, professional learning & training, social, support, and education. Each category is defined by the purpose of the games it contains, e.g. health & wellness "includes serious games developed to improve people's quality life regarding their health." The taxonomy underpins the review's answer to RQ1 and its distribution analysis of evaluated games per domain. (Calderón et al. (2015))

Claims

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Key Sources

  • Calderón, A., & Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management. Computers & Education, 87, 396-422. https://doi.org/10.1016/j.compedu.2015.07.011
Page metadata
Field Value
type research-method
id six-category-taxonomy-of-serious-game-application-domains-for-evaluation-studies
title Six-category taxonomy of serious game application domains for evaluation studies
description The review classifies the application domains of evaluated serious games into six categories: health & wellness, culture, professional learning & training, social, support, and education.
status review
generated by process:settle-candidates on 2026-10-30
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