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Three-construct framework for measuring challenge navigation in games

Research Method · All research methods
Evidence · 4 claims (3 for, 1 against) · 1 study (1 associational), q2 · 1 of 1 report an effect size · 4 claims rest on one study

Description

The article organizes in-game motivational behavior into three constructs: "challenge approach, challenge response, and general persistence". Challenge approach covers how players choose challenging situations and code; challenge response covers what players do after failure, such as reflecting on hints or downgrading code; general persistence is "simply the willingness to continue playing the game", without distinguishing easier from harder levels. The framework guided creation of eleven log-based measures validated against a classic persistence task and learning outcomes.

Accounts

  • Three-construct framework for measuring challenge navigation in games: challenge approach, challenge response, and general persistence: The article organizes in-game motivational behavior into three constructs: "challenge approach, challenge response, and general persistence". Challenge approach covers how players choose challenging situations and code; challenge response covers what players do after failure, such as reflecting on hints or downgrading code; general persistence is "simply the willingness to continue playing the game", without distinguishing easier from harder levels. The framework guided creation of eleven log-based measures validated against a classic persistence task and learning outcomes. (Malkiewich et al. (2016))

Claims

Key Sources

  • Malkiewich, L. J., Lee, A., Slater, S., & Chase, C. C. (2016). Tenacious Assessments: Using In-Game Behaviors to Measure Student Persistence and Challenge Navigation. https://eric.ed.gov/?q=Tenacious+Assessments+Using+In-Game+Behaviors
Page metadata
Field Value
type research-method
id three-construct-framework-for-measuring-challenge-navigation-in-games
title Three-construct framework for measuring challenge navigation in games
description The article organizes in-game motivational behavior into three constructs: "challenge approach, challenge response, and general persistence".
status review
generated by process:settle-candidates on 2026-10-16
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