Designing for concept¶
Kind of goal · categories and their features · All situations
29 rows from 28 pages say what to change when the brief's kind of goal is concept; 26 of them cite a claim. Pages whose rows cite claims come first. Read the basis before relying on a row: many carry a claim to learners or settings it did not test, and say so.
Cognitive Flexibility¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Age child, early years (about 2–5), a number concept reachable by several methods (estimating, counting, lining up) |
Embed the comparison in a purposeful choice ("which pile do you want?"); model one method and ask what its result means for the choice, then show that a second method gives the same answer; expect the child to propose the cross-check unprompted only later, across months. | Numerical routines individualize through a three-stage sequence of vertical and horizontal bonding [+W]: a teaching experiment with four children, no comparison group; it describes a sequence, not an effect |
Goal a STEM concept taught through representations |
Add a second representation (sketch, simulation, an embodied or walk-on model) beside the formula, with tasks that connect them; keep the first available so learners can switch back to check; monitor reported load and representational skill. | Multiple representations improve learning [~M]; one undergraduate physics field study and a review; benefit depends on representational competence. Students who got stuck on the desk-scale number line proactively returned to the body-scale number line to validate their answers, achieving perspectival mutuality [+W]: one middle-school design study, no comparison group |
Ask Experts¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept, principle or transfer, not only a procedure |
Have the expert ask and prompt more and explain less; include one changed problem in each consultation for the learner to reason through aloud | Contingent scaffolding improves learning more than fixed or absent support. [+M] (interactive tutoring gave better transfer with similar immediate scores) and Human tutoring has a medium effect over no tutoring, and in one small study students learned as well when tutors only prompted them as when tutors also explained and gave feedback [~M] (eighth graders, circulatory system) |
Debriefing¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is judgement, a concept or a principle (diagnostic reasoning, a negotiation, an ethical decision) |
Spend most of the time on the learners' reasoning at two or three decision points; end with the general rule stated in the learner's words and tested on a new case | Prompting learners to self-explain… [+M] (immediate tests, study of examples and text; carried to debriefs) |
Design tools so productive usage is guaranteed by affordances and constraints rather than instructions¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is open exploration of a concept or principle (a simulation) |
Constrain little: make productive actions obvious and leave free movement between parts; add challenges for continued engagement | Authors report that flexibility in sim access supports student agency while students tend to explore in a productive sequence [+W] (authors' belief; not tested) |
Digital Learning¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept, a principle, or transfer |
Keep answer-checking, but add explanation prompts and changed items; hold discussion of reasons in a live or threaded session | Prompting learners to self-explain improves understanding and problem solving on immediate tests by a moderate average amount, with little evidence yet on delayed or classroom gains. [+S] (not specific to digital delivery) |
Dual Coding¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept or hierarchy to be understood across a unit |
Have learners build and revise a concept map across sessions, with labelled links, starting from given nodes | Concept mapping [+M] (STEM and non-STEM; constructing showed more benefit than studying, against different comparisons) |
Engagement¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept or principle, measured by conceptual-understanding |
Judge success by an explanation or prediction probe, not by on-task time; make the engaged task one of explaining or predicting | Constructive learning beats active and passive learning [~M] (ordering only partly held in the field) |
Error Analysis¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
goal is a concept or principle with a known misconception |
Build one incorrect/correct pair around the misconception, require a written "why" explanation, and test with changed problems, not only the practised procedure. | erroneous examples [+M] (children, decimals, one session); productive failure [~M] (gain on conceptual, not procedural, outcomes) |
Experience with Languaging Activities (ELAs) guided by a sequence of experience-based questions¶
Pattern
| If the brief says… | Then change… | Basis |
|---|---|---|
The goal is understanding of a concept or principle in a course |
Write a content-specific step 4 prompt for each session and score the answer against the named idea; keep the number of reflections constant rather than adding more. | Specific reflection prompts [+S] (engineering undergraduates; school writing-to-learn studies) |
Experiential Learning¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
The goal is a science or mathematics concept |
Have learners manipulate the system (physical or virtual), predict before acting, and map the result onto the formula or diagram afterwards; if a physical lab is unavailable, a virtual one is a fair substitute | Physical Experience Enhances Science Learning [~M] (undergraduate physics); Hands-on learning improves achievement [+M] |
Experiential Learning Cycle¶
Pattern
| If the brief says… | Then change… | Basis |
|---|---|---|
The goal is a science or mathematics concept |
Make the experience a predict-then-manipulate task (physical or virtual), with a stated prediction before acting, and map the result onto the formula or diagram during the principle step; use a virtual lab when a physical one is not available. | Physical experience [~M] (undergraduate physics; physical and virtual manipulation equally effective); cognitive conflict [+M] (science-education conceptual-change strategies) |
Guided Practice¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept, principle or transfer, not only a procedure |
Replace some feedback-giving with prompts that ask the learner to explain or predict the next step; include one changed item in each round | Human tutoring has a medium effect over no tutoring, and in one small study students learned as well when tutors only prompted them as when tutors also explained and gave feedback [~M] (eighth graders, 11 tutor–student pairs: prompting without feedback learned as well) |
Handouts/Online Guides/Visual Reading Aids¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is understanding an argument or concept, not only locating facts |
Replace some blanks with "why" and "how does this connect" prompts; add one organizer showing the argument's structure | Prompting learners to self-explain improves understanding and problem solving on immediate tests by a moderate average amount, with little evidence yet on delayed or classroom gains. [+S] (immediate tests) |
Knowledge Organization¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is telling similar categories or cases apart (concept) |
Organize as a comparison: place two or three cases side by side and have learners list similarities and differences before the principle is named | Comparing cases side by side improves learning and transfer by a moderate average amount, though in one algebra study it raised procedural knowledge and flexibility but not conceptual knowledge [+S] (tests comparison, not organization as such) |
Mnemonic Device¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept, principle or transfer, not recall |
Teach the relationship first and test it with a changed case; use a mnemonic only for the labels the reasoning uses | Learning techniques have much smaller effects on deep learning and far transfer than on surface learning and near transfer [~M] (all ten techniques; only 109 of 1,619 effects measured deep outcomes) |
Modeling¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept or principle, or transfer, not only a procedure |
Model on two items that differ on the surface; at each pause ask why, not what; include one error and its repair, and ask learners what gave it away | Prompting learners to self-explain improves understanding and problem solving on immediate tests by a moderate average amount, with little evidence yet on delayed or classroom gains. [+S]; Erroneous examples improve conceptual understanding by forcing comparison with correct models. [+M] (grades 4–5, decimals, tutoring; carried to live modelling) |
Multimodal Instruction¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
The goal is a principle or concept in a mathematical or physical domain (how a quantity behaves) |
Add a dynamic or manipulable representation (simulation) and a learner-made sketch beside the symbolic form. Budget for higher effort while learners work. | Multiple representations [+M]: one undergraduate electrodynamics course; untested with children or outside physics |
Physical Activity¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
The goal is understanding a physical or spatial concept (concept) |
Use a short enactment or gesture that maps onto the quantity, then link it explicitly to the diagram or formula; a well-built simulation is an acceptable substitute where movement is not possible | Physical Experience Enhances Science Learning [~M] (college physics; physical and virtual manipulation equal in one study) |
Responsive Teaching¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept or principle with known misconceptions |
Use the contrast and confrontation moves first; re-observe with an item the misconception gets wrong | Erroneous examples improve conceptual understanding [+M]; Instruction that confronts science misconceptions [+M] |
Sequencing¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is conceptual understanding or transfer (a concept or principle), learners older than the early primary grades |
Put a short problem-solving attempt before instruction, then teach from learners' attempts; judge it on conceptual and transfer items, not on procedural ones | Productive Failure Improves Conceptual Learning [~S] (no difference on procedural knowledge; mostly mathematics and physics) |
Skills Sprint¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
The goal is a concept or principle learners have not met yet |
Teach it before the sprint, or use the sprint only as the application after instruction; check understanding unaided after the debrief, not only by the product | Minimal guidance is less effective for novices than explicit instruction [-S]; see Problem-based Learning for problem-first designs |
Structured Academic Controversy¶
Pattern
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is concept or principle knowledge of the topic, not argument |
Put the content check in the source pack and in step 8 (an individual item on the evidence itself). Do not assume discussion delivered the content. | structured discussion methods [~M]: only a minority of discussion approaches improved comprehension or critical thinking (general discussion, not SAC) |
Teach response precision and new associations with minimal errors, using mediators and stimulus fading¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Target is a concept, principle or transfer to new problems, not a pairing or a tolerance |
Do not use this design; let learners attempt problems first and teach from their attempts, or use guided practice with explanation prompts | Productive Failure Improves Conceptual Learning [~S] (conceptual and transfer outcomes; reversed for second to fifth graders); The usefulness of induction and errorful learning varies with the type of terminal task being taught [+W] (conceptual analysis) |
Transfer of Learning¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a principle or concept to be used in new cases |
Pair cases and prompt comparison before stating the principle; test on new cases rather than definitions | Analogical Reasoning Improves Transfer [+S] (undergraduates, negotiation; meta-analysis across domains) |
Universal Design For Learning¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept or principle |
Pair a visual and a verbal representation of the same relation and ask learners to translate between them; feedback on the process, not only the answer | Multiple representations improve learning [+M] (undergraduate physics, one field study) and Adding relevant pictures or graphics to text improves learning from it, with a small pooled effect on reading comprehension, though whether dual coding explains the benefit is disputed [+S] (comprehension from text with graphics) |
Distributed Cognition¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is the learner's unaided understanding (concept, principle) for an individual exam |
Keep the reasoning steps with each learner; the shared representation records the group's results, not the reasoning; every learner writes some entries in their own words and takes a turn explaining the representation unaided | Untested proposal; writing into a shared artifact is argued, not shown, to deepen the writer's own knowledge (Externalizing knowledge into a wiki can itself produce individual learning through deeper processing [+W], theoretical); Among AI-exposed students, open collaboration predicted higher aggregate offloading, which was associated with lower Week 8 higher-order thinking (indirect estimate −0.34) [~M] (exploratory, one study, AI tool rather than peers) |
Game-based Learning¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
The goal is a concept, principle or complex-skill |
Make the core move the reasoning itself; add a debrief and one non-game transfer task; expect slower gains than for facts | untested; from the earlier page |
Gamification¶
Principle
| If the brief says… | Then change… | Basis |
|---|---|---|
Goal is a concept, principle or complex-skill |
Award points for correct explanations and for solving changed problems, not for speed; avoid timed, speed-ranked quiz rounds | untested; from the earlier page (timed leaderboard formats reward speed and suit fluency more than reasoning) |